[1.5][MODLIST] Glitter Tech Classic

Started by Sam_, August 16, 2014, 05:41:59 AM

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Do you think this mod should be broken into smaller mods?

Yes
No
Yes, but have an option for all features in a mod pack.

Bakit

#720
Quote from: creeperciaran on April 22, 2016, 03:03:42 PM
I have a question, This is off the current topic people are discussing.. but i'd like to ask.. has anyone had problems where randomly, when an orion installation visitor leaves.. it spams "Visitors from orion installation were amazed by your hospitality! 20" and every time that happens i have to delete ludeon studios and start all over again.. is this a known bug or am i on the wrong mod page? sorry if there's somewhere i should put this, but i'm new here.
Try to move the mod order between Glitter Tech and Hospitality

creeperciaran

#721
Yes, i do have hospitality installed. Thanks for the help. Oh and has anyone tested if glittertech is compatible with saves? Nevermind.

Joshnie

I´m unable to build a xenon ion turbine on a geothermal spot for some reason. It says Space is Occupied when i try. Oh and it does work in god mode.

SirDerpface

All the animals in the world have extremely weak legs that never bleed.
EPOE,no ADS

GorillaCZ

Quote from: Joshnie on April 25, 2016, 07:26:13 AM
I´m unable to build a xenon ion turbine on a geothermal spot for some reason. It says Space is Occupied when i try. Oh and it does work in god mode.

My apologise. I tried it in god mode - working, but in normal mode its not working. I feel so awkward. I may create placeworker assembly, if Sam want to. But not now - im in work far away from my home.

Jakub k.

where exactly do i get computer compnents from? as far as i know theres a machine that creates them,but also requres them.the aswer is probably in plain sight,im not very bright

Valor

Quote from: SirDerpface on April 25, 2016, 11:41:23 AM
All the animals in the world have extremely weak legs that never bleed.
EPOE,no ADS

Also I noticed some animals have several front legs etc.

Joshnie

Is that why I have seen several animals with damaged legs but they have no problem walking or anything? Oh I also got EPOE too.

Sam_

Update 1.44

The Xenon Ion turbine PlaceWorker is removed again. Located in Verse.GenSpawn.CanPlaceBlueprintOver there is core logic associated with blueprint placement and geothermal generator placement that is hard coded and inaccessible(without breaking things and compatibility), so for now having a placeworker for steam geysers is not feasible. I have possible solutions, such as a custom steam geyser that would limit Xenon-Ion generators to the geysers placed by Impaction charges, as well as work a around for core logic or reluctantly using CCL. For now however, you will be able to place Xenon-Ion turbines anywhere.


Jakub k.

Quote from: creeperciaran on April 22, 2016, 03:03:42 PM
I have a question, This is off the current topic people are discussing.. but i'd like to ask.. has anyone had problems where randomly, when an orion installation visitor leaves.. it spams "Visitors from orion installation were amazed by your hospitality! 20" and every time that happens i have to delete ludeon studios and start all over again.. is this a known bug or am i on the wrong mod page? sorry if there's somewhere i should put this, but i'm new here.
you delete ludeon studios?????!!!!!! you monster!!!

SirDerpface

Quote from: Valor on April 26, 2016, 03:46:21 AM
Quote from: SirDerpface on April 25, 2016, 11:41:23 AM
All the animals in the world have extremely weak legs that never bleed.
EPOE,no ADS

Also I noticed some animals have several front legs etc.
I downloaded a def that changed that, but animals still have weak legs, correct designation and shattered legs tho

HemaL2

I kept getting the message
"They acknowledge your Hospitality.
The visitors from the Orion Corporation are now leaving."
Repeatedly. I have multiple other mods installed including "Hospitality", "Tilled Soil", "RW Manager", "Expanded Prosthetics and Organ Engineering" and "Edb Colonist Bar".
I couldn't post the screenshot because, despite being a direct screenshot from the game, was to big of a file. This is what I THINK (I can't see the writing very well) it says from the screenshot:
"
System.InvalidOperationException: Sequence contains no elements
atVerse.GenCollection.MaxBy(Thing.Single)(Enumerable`1 source. System.Func`2 selector.|Comparer`1)
"

GorillaCZ

Quote from: Sam_ on April 26, 2016, 06:29:09 AM

The Xenon Ion turbine PlaceWorker is removed again. Located in Verse.GenSpawn.CanPlaceBlueprintOver there is core logic associated with blueprint placement and geothermal generator placement that is hard coded and inaccessible(without breaking things and compatibility), so for now having a placeworker for steam geysers is not feasible. I have possible solutions, such as a custom steam geyser that would limit Xenon-Ion generators to the geysers placed by Impaction charges, as well as work a around for core logic or reluctantly using CCL.

God damn Tynan. Now i see, where is a problem. Only Geothermal generator can be placed over steam geyser.  This static class  ;D...

darkrage000

System.ArgumentNullException: Argument cannot be null.

Parameter name: source

  at System.Linq.Check.SourceAndPredicate (System.Object source, System.Object predicate) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.Where[PawnGroupMaker] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
  at RimWorld.PawnGroupMakerUtility+<GenerateArrivingPawns>c__IteratorAE.MoveNext () [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1[Verse.Pawn].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1[Verse.Pawn]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.ToList[Pawn] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  at RimWorld.IncidentWorker_NeutralGroup.SpawnPawns (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
  at RimWorld.IncidentWorker_VisitorGroup.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
  at RimWorld.IncidentQueue.IncidentQueueTick () [0x00000] in <filename unknown>:0
  at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0
  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0



Getting this every game after a couple hours of gameplay since updating to 1.44

ran 3 new games, happens each time.
ran game with only glitter Tech and still get it.

tirramissu

Hi!
Where do I get computer parts, etc?
I have no new production buildings to make them!