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Poll

Do you think this mod should be broken into smaller mods?

Yes
No
Yes, but have an option for all features in a mod pack.

Pages: 1 ... 77 78 [79]

Author Topic: [1.1][MODLIST] Glitter Tech  (Read 727943 times)

Waras

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Re: [1.0][MODLIST] Glitter Tech
« Reply #1170 on: January 14, 2020, 06:43:56 AM »

is there an option to remove/make apear later in the game for orion faction or at least remove their items on death just like mechalit does, if not then this mod is way too op, u just kill one orion guy take his stuff make urself op and ur safe till end game even on merciless difficulty
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Waveshaper

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Re: [1.0][MODLIST] Glitter Tech
« Reply #1171 on: January 14, 2020, 03:31:57 PM »

Unfortunately that's how the mod is... And the modder behind it seems to be adamant to change that stuff - at least he was when I and a few others brought some of the major balancing issues to his attention some time ago.

At that time I made an overhaul for at least the mods weapon & armor stats to be easily implemented using another mod - unfortunately I don't think that I have the files still around, at least I can't think of where I might have put them at the moment.

It's been a few years since then already - but if I remember correctly the main issues I've found had to do with one weapon line - something like 'EMRG' or so I think - especially the pistol from this weapon type, since it's possible to get your first raid enemies using them, so you can equip your pawns early with some ridiculous one-shot weaponry. I - or 'we' - decided that mainly lowering this weapon types firing rate brought the best result. Also; IIRC shieldbelts from this mod should mostly be deactivated or heavily nerfed. And then there is the problem with Alpha & Beta Pole melee weapons... I would rather deactivate both materials before attempting to balance though. I remember seeing a fork of the mod once, where the autor claimed that he balanced this version in regards to those two materials - you might google around for it.

It's sad - the rest of the mod seems to be pretty well done and enhances the game quite in the right aspects.

EDIT.: Seems my memories aren't as bad as I thought. That was the project some of 'our' values got into - at least I think that one of us had a connection to the guy behind RWWB. Unfortunately that might not be helpful at all, since the project is obviously dead. https://steamcommunity.com/workshop/filedetails/?id=932311074
BUT he still has the mod descriptions with his changed values up - so if you're using https://steamcommunity.com/sharedfiles/filedetails/?id=1084452457 or a similar mod to change in-game values, you might just import his values since nothing much should have changed in this regard since b17.
« Last Edit: January 14, 2020, 03:39:34 PM by Waveshaper »
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Sam_

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Re: [1.1][MODLIST] Glitter Tech
« Reply #1172 on: February 28, 2020, 01:43:02 PM »

Glitter Tech, Furnace and Tilled Soil are updated. The rest are updated on Steam but have a few issues.
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RicRider

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Re: [1.1][MODLIST] Glitter Tech
« Reply #1173 on: February 28, 2020, 02:40:21 PM »

I love this mod so much, so glad to be able to use it again. When you play with dinosaurs, robots, nuclear weaponry and raiders riding dozens of mechanoids you need a badass mod like this with OP weaponry and armor.
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##Coding Scrub##

RicRider

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Re: [1.1][MODLIST] Glitter Tech
« Reply #1174 on: March 07, 2020, 11:32:19 AM »

I went on Github this morning to add this mod and I can't find the 1.1 version. Is it only on Steam at the moment?
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##Coding Scrub##

alexo

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Re: [1.1][MODLIST] Glitter Tech
« Reply #1175 on: April 29, 2020, 01:24:30 AM »

update 1.1 plsplsplspslpslpsl
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Canute

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Re: [1.1][MODLIST] Glitter Tech
« Reply #1176 on: April 29, 2020, 02:07:35 AM »

alexo,
why do you think is the forum title [1.1][MODLIST] Glitter Tech ?
The mod is allready updated to 1.1
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harpo99999

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Re: [1.1][MODLIST] Glitter Tech
« Reply #1177 on: April 29, 2020, 11:00:34 PM »

I went on Github this morning to add this mod and I can't find the 1.1 version. Is it only on Steam at the moment?
have a look at the dropbox links, they do have a dual version in them (1.0 AND 1.1)
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WizarDoge

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Re: [1.1][MODLIST] Glitter Tech
« Reply #1178 on: June 08, 2020, 10:07:41 AM »

Tilled soil is not updated tho. Its still in 1.0. Checked both github and dropbox.
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