<commonality>

Started by Smilijan, August 11, 2021, 08:15:53 PM

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Smilijan

Hello, 

Looking for some help or info on trait commonality.  I have a trait mod and in it I commonality set to 0.0001,  I have been seeing a few people talk about multiple NPC pawns getting the trait in the same raid.  I have been trying to test if this is a problem by just spawning in random pawns and checking its traits.  So far I have never seen it.  My understanding of <commonality> is that is % based.  And at the given value of 0.0001  it would be a .01% chance of a pawn getting the trait.  Any information on <commonality> would be very helpful or a way to test mass pawn spawning/checking.  Thanks!!!

RawCode

open game assembly with dnspy and check how exactly this flag is processed, used and what exact effects are?