Journey offer tips?

Started by SpaceCows, August 12, 2021, 02:28:28 PM

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SpaceCows

I recently tried the journey offer ending, and it was a total mess. I ended up dropping the difficulty by 1 (blood and dust -> strive to survive) due to constant mental breaks.

First, it turns out the colonists and the ship contribute substantially to wealth, meaning expectations were higher than I expected.
Secondly, I had basically no infrastructure, minimal food, and was settling in the desert during a volcanic winter. With no wood in the desert, fast buildings were hard to come by, and with the volcanic winter, all the animals had fled.

After a few nights under the stars, everyone was sharing one giant, ugly, cold room. Our food was first our pack animals, then our raiders, which compounded the mental breaks.

It was a horror show of catatonic breakdowns, fleeing murderous rages, friends arresting friends, hypothermic dazes, 2 deaths and 2 slaves sold off. Plus seven luciferium addictions.

But they made it... well, most of them

I suppose my lessons learned are:
1) Bring enough food for the journey AND the fight
2) Bring building supplies (maybe steel and wood?)
3) Bring enough yayo for everyone to share
4) Prioritize building a wall around the ship

I'm curious what other tips people have for journey ending?
1) Do you start the ship right away, or do you wait a bit to fire it up?
2) Which supplies do you bring?
3) How many colonists do you bring and with what combat equipment?
4) What infrastructure do you prioritize?
5) Any other important decision making tips?

Alenerel

This is what Tynon likes to read, and I hate him for that

Tecu

I'm also interested in trying this ending. I haven't found much info. And no YouTube video shows someone achieving it. Thanks for your tips and let's hope others have more to share :D