Suggestion: More options when making Scenarios (Skill Bonus,and Trait "bans")

Started by Peter34, August 19, 2021, 11:17:15 PM

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Peter34

When creating a Scenario, I can set a chance of all my starting pawns having a specific Trait, such as 80% Quick Sleeper. That's fun, but why not take it a bit further, and let me set a chance, anywhere from 1% to 100%, that each starting pawn has a +2 or +4 bonus to a Skill that I choose?

I think such a bonus can be very useful for setting up a Scenario to facilitate a particular play style or play experience. E.g. when setting up for a colony of vegans who can all do some Plant work (97% +2 Plants), or meat-eaters who can all do some Shooting (75% +4 Shooting).

Another thing that would be nice would be Scenario "bans" on starting pawn traits and inabilities, for instance no pawns with Pyromania, or no pawns with Sickly, or no pawns unable to do Dumb Labour.

If such a "ban" is set for a scenario, then any pawn generated that violates a "ban" will be instantly re-rolled without the player noticing anything.