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Author Topic: Translation problems and bugs  (Read 888 times)


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Translation problems and bugs
« on: August 29, 2021, 01:29:58 PM »

Some bugs, and problems.


Previously <PawnMainDescGendered> was working fine,
but now {0} in <PawnMainDescFactionedWrap> is always: {PAWN_gender} {1}.
And <PawnMainDescGendered> doesn't seem to affect anything.


Maybe im wrong but Male stallion sounds weird, like there is female stallion.
I think animal name should be taken from label - HORSE if there is a different names depending on their gender.
Jasper (male horse) or Jasper (stallion)


Its using <Male> and <Female> instead of <MaleAnimal> and <FemaleAnimal>
So in many other languages its displayed wrong.


Can you fix default language worker or add second default with correct letter sizes?


{PAWN_gender} is working in social opinion about colonists,  after adding new line with Social at end, like this  <....labelSocial>
Gender symbol is working in mood too but its not defined, its called label only <....label> could be <....labelMood >

And that causing problem with displaying moods in ideology customization.
Why? Because it is taken from <....label> with gender symbols (which works in game).

This need separate code

Could be 3 types:
Label - colonist mood display and things in menu
Mood -I have tried adding <AteInsectMeatDirectMood.stages.ate_insect_meat.label> but not working.
Social - already there :)


... We now support "numCase" and "replace" resolvers natively and every language can use them. You could take a look at the Russian language for an example.

numCase not working, also not working on russian without language worker
« Last Edit: September 20, 2021, 02:19:59 PM by Arczi008TV »


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Re: Translation problems and bugs
« Reply #1 on: September 20, 2021, 02:55:41 PM »

Thanks for reporting! Moved to Bugs forum.
We'll take a look at this.
Tynan Sylvester - @TynanSylvester - Tynan's Blog


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Re: Translation problems and bugs
« Reply #2 on: October 28, 2021, 01:10:05 AM »

For numCase to work, you need to use a language worker that specifies TotalNumCaseCount. It's 0 by default.
« Last Edit: October 28, 2021, 01:12:51 AM by Nowhere »