The Sacred Flame. Fire and Pyromaniac Ideology suggestion II

Started by Ouroboros, October 14, 2021, 10:38:55 AM

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Ouroboros

Rituals and Ritual Buildings 
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Pyre as a one-time use ritual construction out of wood and another burnable materials. When a pawn dies, their body can be burned on it in a ritual for a mood boost. Faithful Pyromaniacs have a 50% chance to enter an inspiration after this ritual.

Non-Pyre burials causes mood penalty.
Slaughtering a believer counts as Non-Pyre burial.
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Sacred Flame Braziers. Burns twice as long as regular Braziers and requires only half the fuel. The longer one burns uninterrupted, the higher the mood bonus. Each season increases it by +1 to a maximum of +8. The fire going out in any way, causes -4 to -16 mood penalty depending on how long the flame has burnt. Faithful Pyromaniacs have a 20% chance of immediately entering a berserk mental break if a fire goes out.

Maximum of 4 Sacred Flame Braziers in a colony. More than one Brazier simply divides the bonuses and penalties among them.
Sacred Flame Braziers doubles as a meditation spot for believers.

Faithful Pyromaniacs will go on a refuel spree on the Sacred Flame Braziers instead of burning at random when entering Pyromania state if Sacred Flame Braziers are present in the colony. The spree ends when all Braziers are re-lit. When the spree ends their psy-focus (if applicable) is fully restored.
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Specialist

When picking the Sacred Flame as an ideology. You unlock the Flame Prophet specialist. This gives the pawn the Pyromaniac trait. 
The Flame Prophet has a passive ability to occasionally attempt to give other believers the Pyromaniac trait. Chance is higher the less Pyromaniacs are in the colony. Success depends on social skill.

Flame Prophets can activate incendiary armaments, giving all allies in an area around them a chance to set enemies on fire when they hit them with any weapons. 1D duration, 10D CD.   
 
Flame Prophets can cauterize wounds. Immediately stopping all bleeding on a pawn, but causes minor permanent burns to them as well.

Flame Prophet unlocks the crafting and use of Hellfire Napalm Shells for Mortars, Hellmaw Flamethrowers, Inferno Armor and the Cerberus Heavy SMG. Usable only by the Prophet and for faithful Pyromaniacs. These weapons bypass Mechanoid fire resistance.



General

Mood penalties for firefighting, cold, frostbite, wet, darkness etc.
Mood bonuses from permanent burn wounds, pyre burials, sacred flames, fire weapons equipped, setting enemies on fire etc.
Sacred flame building materials, tattoos and emblems.
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Unique win and loss condition

Sacred Flame Severity set to fanatical, makes all believers mental rage berserk if a Sacred Flame is extinguished after being lit.

If Sacred flame severity is set to fanatical, and braziers have burnt uninterrupted for 5 years. Your flame prophet will receive a quest to retrieve technology that lets him slowly self-immolate and upon completion - setting the entire planet ablaze. The process taking 7 days. All factions will be set to hostile, and all factions will attack you trying to stop you.

On success, the planet is engulfed in flame killing everyone including you (This is a victory ending).