Slaver ideology meme idea

Started by Ouroboros, October 16, 2021, 06:42:39 AM

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Ouroboros

Slavery Meme

Doubles rebellion timer to 90 days on average. Slavery set to honorable and required. Slavers will visit the colony more often, and you get better prices on buying and selling slaves. Slaves are more productive.

Disables illogical meme couplings for where slavery + X meme or precept does not make sense.
Anti-Slaver freedom fighters might attack your base from time to time, in an attempt to free your slaves.
You can - ironically - enslave their survivors if you win.

Shattered Empire will not willingly give you psy powers or work with you.

Slave Driver Specialist:

Slave Driver will go to slaves when they are under a suppression threshold and start interacting with them, maxing out suppression again. The attempt is first done with talking (social skill based), then with fists (melee skill). Beating only happens if talking fails.

Slave drivers have a large passive terror aura around them (around specialist), and allows slaves to carry melee weapons without increasing rebellion chance (colony wide).

Active A) 2 day duration, 12 days CD. Doubles the work speed and movement speed of all slaves. Low chance of slaves dying of heart attack or going catatonic during this time. This chance increases with age.

Active B) Use on target, 8 days CD. Threaten or beat a slave to utterly break and subjugate them. This slave will never rebel, and will turn on other slaves who rebel against you. The maximum number of slaves permanently subjugated depends on your social + melee skill / 2. The slave driver will first intimidate (social). If that fails - beat them (melee) if threats and intimidation fail. 

When a slave driver downs an enemy, chance for a nearby enemy to flee early, or to suffer mental break: Berserk - in fear and panic of being captured into slavery if they lose.

New items exclusive to Slavery meme:

Electrical Slave Collar. Chance for rebelling slaves to be knocked unconscious when a rebellion starts.
Whip. Melee weapon used when beating slaves. When this is equipped the Slave Driver will ignore talking and only beat slaves.     

A colonist with the kind trait assigned to slave driver will never beat - only talk to slaves. Trying to gain their trust and motivate them with words, not beatings. Requires high social skill to not backfire in way of suppression going down and rebellion chance increasing if they are not convincing enough. Eventually puts the Stockholm syndrome trait on the slaves, causing them to never rebel - and staying healthy and productive all the time.

That's all I got :P

Eichkater

A well described idea. I agree with you. Slavery needs a major buff. There are only limited reasons to have slaves nowadays. They are exempted from some worktypes, you need to invest into them to make them not rebel all the time (slave gear, terror) and they work slower. At the same time they count towards wealth full-time and they rebel occasionally. So why have slaves? The only real usage I got out of it so far is for RP reasons and if pushing for royal titles as fast as possible.

Slaves should not count towards colony wealth that much. Maybe you could take this into account when thinking about a possible slavery meme.