I've recently added a feature that converts ideology styles to texture variations using Vanilla Textures Expanded, and another option that just makes all ideology stuff makeable/buildable in no ideology mode.
Since I made the original post we also have made enormous progress in the architect category overhaul based on DocWorld's overhaul. It creates a few new architect categories like bedroom, culinary, husbandry; distributes all vanilla and modded buildings into the categories, and removes a lot of redundant modded categories like "More Furniture". As a result makes the architect menu neatly sorted into useful categories without any mod tabs that only have one building in them.
The architect menu overhaul is finished, but now testers are needed - just launch your game with this option enabled and see if there is anything wrong with the architect menu.
I will probably move architect menu overhaul into a separate mod in august, along with a few changes to make maintaining it even easier.
Other new features - option to make all stone floors stuffable; randomizeable biomes; under the hood the loading times were reduced as much as possible.