A comprehensive advanced tech guide

Started by bbqftw, February 17, 2019, 04:25:33 PM

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bbqftw

Decided to put this set of links for people that are interested in improving their gameplay. There were originally planned 10 parts, but it is a lot to write and annoying to test to make sure the contents are compatible with game changes. There is also electricity-less freezers, melee killbox, killbox made of wind turbines, methods to kill caravans without consequence, supreme raid point control techniques, etc. And maybe they will be covered in due time.

Call it cheese, exploit, advanced QA testing, whatever. It was fun discovering and refining the techniques nonetheless.

Part 1 - floorless gameplay primer (and why dirt floors are completely safe to cook on)

https://www.reddit.com/r/RimWorld/comments/acz259/4_reasons_to_never_build_floors_and_a_practical/

Part 2 - interaction spot stacking, and advanced space efficiency primer

https://www.reddit.com/r/RimWorld/comments/adduub/turn_your_bed_into_a_chair_and_vice_versa_some/

Part 3 - anti-sapper wall molotov / anti-mech wall EMP, remote detonation of crashed ships including rainproof chemfuel fuse, zone micro to force pawns on fire to stay in place

https://www.reddit.com/r/RimWorld/comments/ae30li/wallhacking_explosives_and_remotely_detonating/

Part 4 - precise combat animal control via stack-zoning (no animal training required), and video demonstration of flawless defeat of 2x merciless mech CenterDrop variant (zero shots taken vs colonist)

https://www.reddit.com/r/RimWorld/comments/agtsbh/how_to_control_your_combat_animals_with_precision/

Part 5 - economy hyper-acceleration via controlled infestation farming (>5000 shooting xp per pawn and >1500 silver/day with few pawns investment)

https://www.reddit.com/r/RimWorld/comments/aj99bw/sustainable_infestation_farming_supercharge_your/

Part 6 - nutrient paste tricks, laundering away insect / cannibal meats, double processing food for 4.8x nutrition multiplier, stacking meal buffs

https://www.reddit.com/r/RimWorld/comments/aqrm84/consequencefree_cannibalism_and_other_food_tricks/


Shurp

If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

TheMeInTeam

Tech has come a long way since I fell into the pit of DCSS.  Impressive stuff.

khun_poo