Mod Order / scenario HELP request 1.3.3.3200

Started by RukiaDarkling, January 16, 2022, 02:18:34 PM

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RukiaDarkling

Rimworld scenario with shitload of mods (502 currently) / ( research fase )

I'm working on a modlist to do the scenario that i'm creating ( see hereunder ). But i'm having major issues with my current modlist. I really need some help to:
1- Filter out garbage mods or mods which are not able to work correctly with all the other mods.
2- The correct load order
      - Currently it looks like it doesnt load all mods or random mods crash every time i start Rimworld, and start old save or a new world.

Since load times are a tad bit long, it takes forever to load the game and change some mods. So I thought, i would create a post here to look for some friendly peeps to help me out.
I did try many mod order mods. But everyone seems to have issues with ordering them and i don't see any progress int he mod order. Also tried it by hand but its hell of a job.

Now,
- i do know im missing some mods for the scenario i want to create please let me know which mods I should add.
- also which to remove
- MOD ORDER FFS IT IS HELL TO GET FIXED.
- some mods are from old rimworld versions and are not being patched anymore. Maby have a look to see if someone is able to creat/update this for me. ( i'm not a programmer/dev/ or whatsoever. I just manage servers and networks shit )
- look into creating some extra mods, which are for sure to be compatilbe with all mods in this pack.


Hopefully this works out and (we) can have this fixed/created.

If there are some modsettings to be changed, please post and i will have a look at this.

If everything works out, I will gather all data and try to make a HOW-TO, for any who are daring(ROFL) to play this scenario.



####
- Scenario ( workd on ) ,

You start above the planed with save your ship, but fails, You crash with ship on planet ( roll dice for if pawns will survive anyway ).

On planet, you have nothing except for whatever broken gear you have. But no research and have to start from scratch again, to battle against the Unknown enemy which has downed you to crash on the planet

It is a heavy magitech reign for the big kingdom, but planet is huge and there are still tribals and other factions alive (or sprung up from recruiment ), since they have been release on the planet to be hunted by  the kingdom cuz they bored.

Should be slowpaced game, No techrush possible. ( i want the game to be rather slow paced, so most of the mods will be used instead of ignored. You have the time, so take it. We also took some 200000 years to develop right :P _)



0###

Modlist:
https://gist.github.com/MacrosSigma/public

RukiaDarkling

Harmony | 
Royalty |
Ideology |
SRTS Expanded | 
HugsLib | 
XML Extensions | 
JecsTools (Unofficial) | 
21st Century Arsenal (Continued) | 
Humanoid Alien Races | 
Vanilla Expanded Framework | 
MoHAR framework | 
Vanilla Achievements Expanded | 
Vanilla Fishing Expanded | 
ReGrowth: Core and Framework | 
Eccentric Tech - Core | 
Enable Oversized Weapons | 
Ancient Rim - Core (Continued) | 
Vanilla Weapons Expanded | 
Vanilla Weapons Expanded - Quickdraw | 
Vanilla Weapons Expanded - Laser | 
Vanilla Weapons Expanded - Heavy Weapons | 
Vanilla Weapons Expanded - Coilguns | 
Vanilla Factions Expanded - Settlers | 
Vanilla Weapons Expanded - Frontier | 
Vanilla Factions Expanded - Mechanoids | 
Vanilla Factions Expanded - Medieval | 
Vanilla Weapons Expanded - Grenades | 
Vanilla Apparel Expanded — Accessories | 
More Utility Packs | 
Combat Extended | 
[HRK] Gun Nut - CORE | 
A RimWorld of Magic | 
A RimWorld of Magic - Custom Class Editor Add-on | 
A RimWorld of Magic - Shadow Fiend Class | 
Achtung! | 
ActiveResponseTraining (Continued) | 
De-generalize Work | 
Additional Traits (Heroes + Gods Optional) | 
Advanced Biomes (Continued) | 
EdB Prepare Carefully | 
Vanilla Events Expanded | 
Save Our Ship 2 | 
Advanced Doors | 
Advanced Hydroponics | 
Advanced Parka | 
Advanced Power Plus | 
Almost There! | 
Alpha Ships | 
Ameiro anime hairs | 
Ancient Eastern Armory | 
Ancient Rim - SPQRim (Continued) | 
Ancient Rim - Mediterran Factions (Continued) | 
Ancient Rim - Oriental/Desert Edition (Continued) | 
Ancient Rim - Oriental Factions (Continued) | 
Animal Feed Trough (Continued) | 
Animal Husbandry Raids (Continued) | 
Animal Tab | 
Vanilla Textures Expanded | 
Animal Variety Coats | 
AnimalHarvestingSpot (Continued) | 
Animals Logic | 
Apparel Organizer (Continued) | 
Apparel Tainted Only When Corpse Rots | 
Aquarium (Continued) | 
Architect Icons | 
Archotech Brain | 
Archotech+ (Continued) | 
Area Unlocker | 
Vanilla Factions Expanded - Insectoids | 
Vanilla Weapons Expanded - Non-Lethal | 
Vanilla Weapons Expanded - Tribal | 
Arrow Please (Continued) | 
Artifacts Expanded | 
[KV] RimFridge | 
As Simple As A Rack (Continued) | 
Assignment Copy | 
Auto Seller | 
Auto-Cut Blight | 
AutopsyTable (Continued) | 
Awesome Inventory 1.3 Forked | 
Backstories+ | 
Backup Power | 
Balanced Eclipse and Solar Flare | 
Barn Stall (Continued) | 
Beautiful Outdoors | 
BeautyFloors (Continued) | 
Begone, Message! | 
Vanilla Apparel Expanded | 
Vanilla Brewing Expanded | 
Vanilla Brewing Expanded - Coffees and Teas | 
Vanilla Cooking Expanded | 
Vanilla Cooking Expanded - Sushi | 
Vanilla Factions Expanded - Ancients | 
Vanilla Furniture Expanded | 
Erin's Japanese Furniture | 
Vanilla Furniture Expanded - Art | 
Vanilla Furniture Expanded - Farming | 
Vanilla Furniture Expanded - Production | 
Vanilla Furniture Expanded - Security | 
Ben Lubar's Vanilla Expanded Patches | 
BetaTraps | 
Better Message Placement (Continued) | 
Better ModMismatch Window | 
Better Pawn Control | 
Better Transhumanists | 
Better Vanilla Masking | 
BetterSliders | 
Biomes! Caveworld Flora Unleashed | 
[FSF] Advanced Bionics Expansion | 
Bionic icons | 
Blighted Alert | 
Blood Pack | 
Blowguns (Continued) | 
Blueprints | 
Boots and Stuff | 
Brat's Green Thumb | 
Brrr and Phew (Continued) | 
Bulk Stonecutting [1.3] | 
Buyable psylink neuroformers | 
CAS: Cataphract Armour (Continued) | 
CAS: Flak Armour (Continued) | 
CAS: Power Armour (Continued) | 
CAS: Recon Armour (Continued) | 
CCP's Stone Tweaks Vanilla | 
CE Loading Bench retexture | 
CM Color Coded Mood Bar [1.1+] | 
Camera+ | 
Camping Tent | 
Canned Food (Continued) | 
Caravan Adventures | 
Carry Capacity Fixed | 
Allow Tool | 
Dubs Mint Menus | 
Categorized Bill Dropdown | 
Categorized Crafting Bills | 
CaveworldFlora (Continued) | 
CaveBiome (Continued) | 
Centralized Climate Control (Continued) | 
Cleaning Priority (Continued) | 
Climate Cycle++ (Continued) | 
Clothing Sorter | 
Cobblestone Floors (Continued) | 
Colony Manager | 
Colony Manager retexture | 
Combat Extended Aimbot | 
Combat Extended Melee | 
Comigo's Bridges and Platforms | 
Comigo's Majestic Trees | 
Comigo's Nutrition | 
Common Ailments (Continued) | 
Compact Hediffs | 
Condition Matters | 
Craft AI Core | 
Craftable Plasteel | 
Craftable Psylink Neuroformers | 
Crafting Quality Rebalanced | 
Crash Landing | 
Crusaders Faction (Continued) | 
CrustyTextiles (Continued) | 
Cupro's Alloys (Continued) | 
Custom Pawn Generation | 
Cut plants before building | 
Cybernetic Storm | 
Cybernetic Organism and Neural Network | 
Cybernetic Warfare and Special Weapons (Continued) | 
Dark Crystal - Gelfling (Continued) | 
Death Rattle Continued [1.2+] | 
Decorative trees (Continued) | 
Defensive Positions | 
Kurin HAR Edition | 
Demi-human Slavery | 
Dire Raids | 
Dismiss Trader (Continued) | 
Display Cases (Continued) | 
DocPawnOverhaul | 
DontBlockDoor | 
Door Mat | 
DragSelect | 
Dragonfruit (Continued) | 
Vanilla Furniture Expanded - Props and Decor | 
Drape for Hiding | 
Dress Patients | 
Drugs+ (Continued) | 
Gunplay | 
Dubs Apparel Tweaks | 
Common Sense | 
Dubs Break Mod | 
Dubs Mint Minimap | 
Dubs Rimatomics | 
Dubs Skylights | 
Durable Clothes (Continued) | 
Dustproof Boots (Continued) | 
Dwarven Crafts (Continued) | 
Dynamic Diplomacy | 
ED-Shields | 
Expanded Prosthetics and Organ Engineering - Forked | 
EPOE retexture | 
Eccentric Tech - Advanced Shields | 
Eccentric Tech - Angel Apparel | 
Eccentric Tech - Flares 2.0 | 
Eccentric Tech - Foxy's Armory 2.0 | 
Electric Fences and Floors (Continued) | 
Eltex Bodysuit | 
Enemy Self Preservation | 
Enhanced Combat Sounds | 
Better Workbench Management | 
Everybody Gets One | 
Everyone is Queer (Continued) | 
Expanded Incidents (Continued) | 
Extra Alerts | 
Fahrenheit and Celsius | 
Vanilla Traits Expanded | 
Fallout Traits (Continued) | 
FemaleBB BodyType Support | 
FemaleBB BodyType for Alien Races  | 
ToolBox | 
Architect Expanded - Fences | 
Fences And Floors (Continued) | 
Flowers (Continued) | 
Fluffy Breakdowns (1.3 Update) | 
Follow Me | 
Food Alert (Continued) | 
Fortifications - Industrial | 
FuelBurning (Continued) | 
Full Gun Sell Price | 
Gems (Continued) | 
Glass+Lights | 
Go Explore! | 
Grazing Lands | 
Grenades Expanded (Continued) | 
Growing Zone Priorities (Continued) | 
Hay doesn't need Cooling! | 
Heyra the Horned | 
Hidden Eyes | 
High Density Hydroponics | 
High Tech Laboratory Facilities (Continued) | 
I Have Materials | 
IMOZOU Body | 
Ideology can be transformed | 
Ignore Idle Guests | 
Impassable Chest-deep Water | 
ImpassableFurniture (Continued) | 
In-wall coolers and vents | 
Infestations Spawn in Darkness | 
Injured Carry | 
Inspiration Tweaks | 
ItemListSelector | 
Ivory and Jade Carving (Continued) | 
Jin-Roh Kerberos Panzer Cop Armor (Continued) | 
Job In Bar | 
Just Ignore Me Passing | 
Killfeed | 
Knot Root (Continued) | 
Kure's Rimworld of Magic Class Expansion Pack | 
Less Arbitrary Surgery (Continued) | 
Less Stupid Romance Attempt (Continued) | 
Level Up! | 
Line Of Sight Fix | 
Loading In Progress | 
Mad Skills | 
Make Reinforced Barrel | 
Map Reroll | 
Material Filter | 
Meals On Wheels | 
EPOE-Forked: Royalty DLC expansion | 
Medical System Expansion 2 | 
Medical Tab | 
MendAndRecycle | 
Metal Doesn't Burn | 
Misc. Robots | 
Misc. Robots - Haul Urgently Patch | 
Misc. Robots++ | 
Work Tab | 
MiscRobots WorkTab support | 
More Colors | 
More Filters | 
More Psycasts | 
More Sculpture | 
More Than Capable | 
More Trade Ships | 
More Vanilla Biomes | 
No Job Authors | 
No Lazy Doctors | 
No More Lethal Damage Threshold | 
No One Left Behind | 
No Sympathy for Prisoners | 
Numbers | 
Outfitted | 
Overcapped Accuracy | 
P-Music | 
Paniel the Automata | 
Parallel Power Grid (Parallel Conduits) | 
Pawn Badge Fan Fork [Adopted] | 
Pawn Badge - (MISC) Job Icons | 
Pawn Badge - US Army Enlisted Ranks | 
Pawn Badge - US Army Officer Ranks | 
Pawn Name Variety | 
Pawn Rules | 
PawnTargetFix | 
Performance Optimizer | 
Persona Bond Forge | 
Pharmacist (Forked) | 
Power Alerts | 
Replace Stuff | 
PowerSwitch | 
Predator Hunt Alert | 
Predictable Deep Drills | 
Prepare Landing | 
Prisoner Recreation | 
PrisonerRansom | 
Prisoners Dont Have Keys | 
Prisoners Should Fear Turrets | 
Progress Renderer | 
Quality Bionics | 
Quality Colors | 
QualityBuilder | 
QualityBuilder retexture | 
QualitySurgeon | 
Quarry | 
Quest Reward Rebalance | 
Questionable Ethics Enhanced | 
RPG Style Inventory Revamped | 
RT Fuse | 
Rachel's Anime Hair Mod, Yo (Continued) | 
RaiderInfo | 
Range Finder | 
Razor Wire (With Damage) | 
ReGrowth: Boreal Forest Expansion | 
ReGrowth: Cold Bog Expansion | 
ReGrowth: Desert Expansion | 
ReGrowth: Expanded World Generation - BETA | 
ReGrowth: Extinct Animals Pack | 
ReGrowth: Temperate Forest Expansion | 
ReGrowth: Tundra Expansion | 
World Map Beautification Project | 
ReGrowth: Wastelands | 
Real Ruins | 
RimHUD | 
Recipe icons | 
Reinforced Walls | 
Relevant Stats In Description | 
Reminders | 
Replace Stuff Mod Compatibility | 
Replantable Anima Trees | 
ResearchPal - Forked | 
Restock Notification | 
Revia Race | 
RimPropoganda | 
RimSaves | 
RimThemes | 
Rimazon | 
Rimsenal - Augmented Vanilla Pack | 
Rimsenal - Rimhair | 
Rimsential - Spaceports | 
Rimworld: Spartan Foundry (Continued) | 
Roo's Accessory Hairstyles | 
Roo's Dreadlock Hairstyles | 
Roo's Glasses Hairstyles | 
Roo's HD Hairstyles | 
Roo's Royalty Hairstyles | 
Room Food | 
Autocleaner | 
Roomba | 
SF Grim Reality | 
SZ_Floors | 
Safely Hidden Away | 
Seasonal Weather (Continued) | 
Selectable Sculpture Graphic | 
Self Dyeing | 
Sensible Aiming | 
Share The Load | 
Show Draftees Weapon | 
ShowModDesignators | 
Silent Doors (Continued) | 
Simple Recycling | 
Simply More Bridges (Continued) | 
Skilled Stonecutting [1.3] | 
Smart Speed | 
Snap Out! | 
Stabilize | 
Statue of Animal | 
Statue of Colonist | 
Sustainable Drill (Continued) | 
Synergistic Traits | 
Tech Advancing | 
Toggleable Readouts | 
Terraform Rimworld | 
Toggle Harvest | 
Trade Ships Drop Spot | 
Tradeable AI Persona Core (Continued) | 
Trader ships | 
Traders Have Money | 
Trading Control | 
Tribal Headgear Retexturing | 
Turtle Friendly Raids | 
Ultratech: Altered Carbon Remastered | 
Ultratech: Altered Carbon Remastered - Craftable Empty Cortical Stack | 
Un-Limited | 
Undraft After Tucking | 
Uranium Glows A little Bit | 
VFE - Mechanoids : Drones | 
Vanilla Animals Expanded — Arid Shrubland | 
Vanilla Animals Expanded — Australia | 
Vanilla Animals Expanded — Boreal Forest | 
Vanilla Animals Expanded — Cats and Dogs | 
Vanilla Animals Expanded — Caves | 
Vanilla Animals Expanded — Desert | 
Vanilla Animals Expanded — Endangered | 
Vanilla Animals Expanded — Extreme Desert | 
Vanilla Animals Expanded — Temperate Forest | 
Vanilla Animals Expanded — Tropical Rainforest | 
Vanilla Animals Expanded — Tropical Swamp | 
Vanilla Animals Expanded — Tundra | 
Vanilla Armour Expanded | 
Vanilla Cooking Expanded - Stews | 
Vanilla Expanded - Ideology Patches | 
Vanilla Expanded - Royalty Patches | 
Vanilla Factions Expanded - Vikings | 
Vanilla Furniture Expanded - Architect | 
Vanilla Hair Expanded | 
Vanilla Ideology Expanded - Anima Theme | 
Vanilla Ideology Expanded - Hats and Rags | 
Vanilla Ideology Expanded - Icons and Symbols | 
Vanilla Books Expanded | 
Vanilla Ideology Expanded - Memes and Structures | 
Vanilla Ideology Expanded - Relics and Artifacts | 
Vanilla Ideology Expanded - Splits and Schisms | 
Vanilla Outposts Expanded | 
ReGrowth: Aspen Forests | 
Vanilla Plants Expanded | 
Vanilla Social Interactions Expanded | 
Vanilla Weapons Expanded - Makeshift | 
Wall Light | 
Wall Vitals Monitor | 
Weapon Condition Matters | 
Weapons of the Gods (Continued) | 
Weight price | 
Where is my weapon? | 
Cannibal and Insect Meals | 
Pick Up And Haul | 
While You're Up / PUAH+ | 
Wild Cultivation - Continued | 
Won hair_men | 
Won hair_women  | 
[D] Ignorance Is Bliss | 
[FSF] Better Ancient Complex Loot | 
[FSF] Better Camp Loot | 
[FSF] Better Pawn Lending Quest | 
Hospitality | 
Rimefeller | 
Vanilla Furniture Expanded - Power | 
[FSF] Complex Jobs | 
[FSF] Filth Vanishes With Rain And Time | 
[FSF] More Quests | 
[FSF] No Default Shelf Storage | 
Vanilla Fishing Expanded - Fishing Treasures AddOn | 
[HRK] CE / Rimefeller - Consistency Patch | 
Combat Extended Guns | 
[HRK] Gun Nut - FN SCAR | 
[HRK] CE Guns / Vanilla Expanded - Consistency Patch | 
[HRK] Gun Nut - "Item 62" Gauss Rifle | 
[HRK] Gun Nut - AAC Honey Badger | 
[HRK] Gun Nut - Chapter #1 | 
[HRK] Gun Nut - Chapter #2 | 
[HRK] Gun Nut - Colt Anaconda | 
[HRK] Gun Nut - Community Pack | 
[HRK] Gun Nut - Desert Tech MDRX | 
[HRK] Gun Nut - KRISS Vector | 
[HRK] Gun Nut - KSG Shotgun | 
[HRK] Gun Nut - Ruger Mini | 
[HRK] Gun Nut - SIG Sauer NGSW | 
[HRK] Gun Nut - Soviet SMGs | 
[HRK] Gun Nut - Winchester M97 "Trench Gun" | 
Vanilla Furniture Expanded - Spacer Module | 
[HRK] VFE Spacer Module - Reinforced Embrasures | 
Vanilla Furniture Expanded - Medical Module | 
[JPT] Soft Warm Beds | 
[KIR]No Mechanoid Raids | 
[KV] Call Trade Ships | 
[KV] Consolidated Traits | 
[KV] Don't stop the music | 
[KV] Faction Control | 
[KV] More Trait Slots | 
[KV] No Max Bills | 
[KV] Path Avoid | 
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings | 
[KV] Supply and Demand | 
[O21] Seamless Embrasures | 
[RF] Concrete (Continued) | 
[RH2] Rimmu-Nation² - Clothing | 
[SR]Factional War | 
[WD] Partially-Passable Wind Turbines | 
[XND] Visible Pants | 
RunAndGun | 
Damage Indicators [1.3] | 
RimQuest (Continued) | 
RocketMan - Performance Mod | 

Arganot

Number one thing I can recommend for fixing load orders is to use RimPy. Your load order makes me think you already are using it, but if you aren't, USE IT. It is a desktop app that takes a lot of the guess work out of which mods to sort where. It isn't perfect as it first asks mod authors to flag dependencies and conflicts and if it gets past that the RimPy community has to find the error to make a rule for it. So if it is a little known mod you might still have problems, but RimPy should knockout a vast some of them.

gemmalyly

I think it's important to consider the different perspectives presented in this article. It's easy to get caught up in our own biases, and this article does a great job of presenting a balanced view.
contexto

tonyadams

I suggest looking for mod load order tools or guides specifically designed for RimWorld. These tools can help you set up the optimal load order for your mods, ensuring that they are loaded correctly and minimizing conflicts or crashes. io games

rosydam

I extend my deepest gratitude for the symposium of knowledge you have presented.






fnaf

elijahnelson

A proper load order is crucial for mod compatibility. Start with essential core mods and gradually add others in a logical order. mapquest directions

kalyl

Quote from: RukiaDarkling on January 16, 2022, 02:18:34 PMRimworld scenario with shitload of mods (502 currently) / ( research fase )

I'm working on a modlist to do the scenario that i'm creating ( see hereunder ). But i'm having major among us issues with my current modlist. I really need some help to:
1- Filter out garbage mods or mods which are not able to work correctly with all the other mods.
2- The correct load order
      - Currently it looks like it doesnt load all mods or random mods crash every time i start Rimworld, and start old save or a new world.

Since load times are a tad bit long, it takes forever to load the game and change some mods. So I thought, i would create a post here to look for some friendly peeps to help me out.
I did try many mod order mods. But everyone seems to have issues with ordering them and i don't see any progress int he mod order. Also tried it by hand but its hell of a job.

Now,
- i do know im missing some mods for the scenario i want to create please let me know which mods I should add.
- also which to remove
- MOD ORDER FFS IT IS HELL TO GET FIXED.
- some mods are from old rimworld versions and are not being patched anymore. Maby have a look to see if someone is able to creat/update this for me. ( i'm not a programmer/dev/ or whatsoever. I just manage servers and networks shit )
- look into creating some extra mods, which are for sure to be compatilbe with all mods in this pack.


Hopefully this works out and (we) can have this fixed/created.

If there are some modsettings to be changed, please post and i will have a look at this.

If everything works out, I will gather all data and try to make a HOW-TO, for any who are daring(ROFL) to play this scenario.



####
- Scenario ( workd on ) ,

You start above the planed with save your ship, but fails, You crash with ship on planet ( roll dice for if pawns will survive anyway ).

On planet, you have nothing except for whatever broken gear you have. But no research and have to start from scratch again, to battle against the Unknown enemy which has downed you to crash on the planet

It is a heavy magitech reign for the big kingdom, but planet is huge and there are still tribals and other factions alive (or sprung up from recruiment ), since they have been release on the planet to be hunted by  the kingdom cuz they bored.

Should be slowpaced game, No techrush possible. ( i want the game to be rather slow paced, so most of the mods will be used instead of ignored. You have the time, so take it. We also took some 200000 years to develop right :P _)



0###

Modlist:
https://gist.github.com/MacrosSigma/public
Reach out to the RimWorld community on forums and social media. Many experienced modders and players are willing to provide advice and troubleshoot mod-related issues.

kelseyradley

It's essential to have the right load order for mod compatibility. Start with the fundamental core Retro Bowl changes and progressively add more in a sensible sequence.

andree23

Mods that haven't been updated for a long time may cause shell shockers problems. Consider replacing them with similar, more up-to-date mods if possible.

Grax

#10
Ultratech: Altered Carbon Remastered - Craftable Empty Cortical Stack |

The giant f*ck with it that we can't duplicate backuped stacks into empty to create clones.

UPD. Oh, i can.

And i did this also.


Traidnew

#11
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