Nothing but the HUD loads

Started by Jaitnium, May 26, 2022, 09:48:25 PM

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Jaitnium

I removed a mod (Giddy up) and it broke my game. I put the mod back in but it doesn't fix the issue.

I can create and play a new colony just fine.
I've tried validating the game files.
I've tried deleting the config folder.

Stack trace error:
Error in Map.FinalizeLoading(): System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.ListerFilthInHomeArea.Notify_HomeAreaChanged (Verse.IntVec3 c) [0x00000] in <99518a644a3e4a7ea3fde566568df84a>:0
  at RimWorld.ListerFilthInHomeArea.RebuildAll () [0x00025] in <99518a644a3e4a7ea3fde566568df84a>:0
  at (wrapper dynamic-method) Verse.Map.Verse.Map.FinalizeInit_Patch2(Verse.Map)
  at (wrapper dynamic-method) Verse.Map.Verse.Map.FinalizeLoading_Patch1(Verse.Map)
  at (wrapper dynamic-method) Verse.Game.Verse.Game.LoadGame_Patch1(Verse.Game)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()


Any help would be much appreciated.