[1.3.3389] Raider keeps sets firefoam soaked stuff on fire, and steles disappear

Started by ManHuntingSquirrel, July 15, 2022, 10:05:21 PM

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ManHuntingSquirrel

Number 1: Raider doesn't understand how firepoppers work
-Circumstances: Single man raid event. Colonist shoots him once and gets beaten into the ground. Raider proceeds to set potato crops on fire despite there being a firefoam popper in the middle of the field.
-What happened: The fire sets off the popper, which soaks the field with firefoam. Despite this the raider continues attempting to set the crops on fire, not diverting his attention to anything else. He goes at it for around 12 hours before losing consciousness from the gunshot recieved earlier.
-What i expected: I expected the raider to not attempt to set objects covered with firefoam on fire, or at the very least to divert his attention to something else after a while.
-Steps to replicate bug:
                         -Start with only one colonist
                         -Designate planting zone and sow crops, place popper in center
                         -Build any sort of wooden building near it (optional, just goes to show how they ignore other buildings)
                         -Spawn raid from an industrial faction, 50 points.
                         -Draft colonist and place them on the center of field
                         -When raider starts attacking, kill colonist with debug
                         -Raider should start a fire. Popper will pop and they will continue to set crops on fire

Number 2: Grand stele visual bug
It's a bit hard to explain, so i included a video showing it in the .zip alongside the saves. Basically, grand steles seem to be programmed to disappear when off-screen to improve performance, but due to their big size, they disappear too early and it's possible to see them vanish. I have not been able to recreate this, it only appears to work with the grand stele in the center of my base.
- The Squirrel-Llama Manhunting Association CEO

Doomster