[1.3] Biomes! Prehistoric

Started by Draegon, September 11, 2022, 01:00:30 AM

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Draegon




Biomes! Prehistoric brings to life a plethora of prehistoric plants and animals, with over 60 different species of prehistoric creature, we fill each and every biome with new plants and animals, even more with Biomes! Islands! Each and every vanilla biome has been given an overhaul of new life.

While realism is the general goal for much of the creature art in this mod, some liberties are taken on a few for the sake of the "Rule of cool."

The rapid and unexpected re-terraforming of the Rimworld was nearly catastrophic for its various humanoid denizens, but its aftermath came with even more surprises. Gone were the majority of the species to which they had grown accustomed, instead they came to soon encounter many new species that had been extinct for many millennia back on Earth, brought back to life by the will and whim of an unfathomable Archotech.

This mod is safe to add mid-game.

And yes, we are more or less taking over for Dinosauria! Check out their steam page for a fun surprise!

Prehistoric Gallery: https://imgur.com/a/b6Menvw

Steam Links:
Biomes! Core
Biomes! Islands
Biomes! Prehistoric

Github Links:
Biomes! Core
Biomes! Islands
Biomes! Prehistoric



  • Over 50 new land animals
  • Over 10 new aquatic animals
  • 4 new Pterosaurs
  • Over 80 new prehistoric plants
  • A full soundtrack of prehistoric-themed music by Dendroid!!
  • Multiple dinos can be used as pack animals
  • Most dinos can be trained to various capacities
  • All dinos lay eggs, with Compies able to lay unfertilized eggs
  • All three types of raptor can be sheared for Proto-Feathers, a type of "wool"
  • Some dinos give special trophy items when butchered, such as the T-rex
  • Baby dinos can spawn in the wild
  • Some dinos pack-hunt. (This includes your poor innocent colonists)
  • Some dinos are piscivores and will eat fish from water tiles (They will hunt normally when they cannot access water)


3 mod options to customize your prehistoric content:
  • Animals Only: Adds Dinos but NOT plants to the world
  • Animals and Plants: Adds Dinos and Prehistoric plants to the world
  • Prehistoric World: Makes ONLY prehistoric plants and animals spawn in the wild.
Even more content is planned for post-release updates as well, with our first big focus being more aquatic life!

Mods to use alongside Biomes! Prehistoric:
Biomes! Islands

Our other Mods
Biomes! Islands
Biomes! Chromatic Oasis



Mod director & artist: Draegon

Dendroid: Sounds & Music
Fluffy: Art and Scientific consultant
Zylle: XML and C#
Xeye: XML and C#
Odzman: Art
Elseud: Art
Pphhyy: Art
SirVan: Art
Luizi: Art

Japanese translation by Lucifel

Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo design.
Elseud for the new Biomes! preview images.
Pyrce for Terrainmovementkit.
Taranchuck for some custom special code.
Rangerrick for help with the discord.
Spincrus for Dinosauria and giving us the mantle of "The" Rimworld dino mod.



Giddyup - You can ride dinos! (Saddle textures will be coming later on!)

Medieval Overhaul - Dinos will drop hides if you use the github version of MO. It autopatches for it in that version.

Vanilla Expanded Plants (Both mods) - Just be sure to put Prehistoric AFTER them in the load order.

VE Genetics - Dinos do not give genetic material but Sarg is going to do the patch for us eventually!



Q: Does this require Biomes! Core?
A: Yep! Literally all Biomes! mods will require Core.

Q: Is it CE compatible?
A: Nope. None of us use CE so we don't do the patches, but if you'd like to contribute let us know!

Q: Why are aquatic animals and pterosaurs not showing up in my game?
A: You need to be using Biomes! Islands for them to spawn, as it requires code from that mod.

Q: Are you recruiting?
A: We are virtually always willing to take on more team members, although we currently need Xml programmers more than anything else!

Q: Does this mod work alongside other biome mods?
A: Yes, but if you run into any biomes that need a patch let us know.

Q: How does this mod compare to dino mods like Dinosauria?
A: Our mod features both a higher amount of dinosaurs than Dinosauria, adds plants, and has more unique aspects as well, such as aquatic "dinos" if you use Biomes! Islands.

Q: Where should I put it in the load order?
A: After any and all VE plants mods! There's some weird issue with prehistoric plants not spawning otherwise.