Cooking Specialist

Started by Kubis, August 23, 2021, 11:11:09 AM

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This one specialist is missing, we get one for every job but we don't have one for cooking. Why we don't have this one? Like if we check stat wised he can get just cooking speed (maybe drug cooking speed too) increase and butcher yield increase.


Agree with this, cooking is a huge role in most colonies unless you are entirely eating paste and it would be a nice role to take. Aside from a basic speed and butcher yield increase, which start to mean less once you really get going and won't benefit vegetarians, consider a recipe ingredients discount (especially for the 5x cost vegetarian/carnivore lavish meal recipes this would be very appealing)

Perhaps a happy thought along the lines of "I ate a fine/lavish meal prepared by our Master Chef, it was special" etc

Obviously the memes that involve eating should get access to this (cannibal, rancher, animal personhood)


Rather than reduced ingredients, I'd think that on occasion he makes an extra meal or he has a chance for the meal(s) to be one quality higher (Fine-->Lavish).  Maybe he can do something with Nutrient Paste (game lore he would add spices or something) and turn it into a simple meal.

He should always be cooking or running his kitchen and would therefore always be holding a knife or butcher knife so there's really no reason for him to be able to do much else.  His Skills would probably look like the following:

  • Shooting
  • Melee
  • Construction
  • Mining
  • Cooking
  • Plants
  • Animals
  • Crafting
  • Artistic
  • Medical
  • Social
  • Intellectual

He should generally only be able to melee fight, fight fire, clean, haul, and cook.