Eggs box overhaul

Started by Qbi Wan, March 13, 2023, 05:22:05 AM

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Qbi Wan

Eggs - protein source as default, but also source of... Protein sources...

It can be used in cooking right away or left in right conditions to hatch into animal - for meat or to lay another eggs.

Problem is Egg Box. For simplification in game objects connected in stacks gets their stats averaging. So usually instead of getting 1 egg and waiting for it to hatch in few days, I have to wait whole season for hatching 12 pieces of younglings, half of which will be slaughtered right away, since new eggs are added to existing pool of eggs, prolonging their hatching time.
Building extra boxes do nothing, since those bastard set one particular box as favourite and lay all eggs in it, no matter how many boxes are there.
My BEST SOLUTION WISHED for this SLIGHTLY BROKEN MECHANIC is another check box:
Check box available in laying box named "hatching box". Checking it will forbid every colony creature (human or intelligent enough animal) from taking egg layed there out of the box. Moreover, it'll forbid egg-laying animals from adding more then 1 egg (I have no idea if there is any possibility to lay 2 eggs at once. If yes, this solution applies to '1 egg-laying act', as both eggs will have the same hatching time anyway).
Another eggs can then be layed in another box without new option checked, resulting in box designated to acquire animal products.
This way we can better mikromanage: we will have as many eggs developing into grown specimen, as many laying boxes checked as hatching we will have (providing steady supply of animals), and eggs surplus can be automatically gathered and used by colonists.