Job

Started by snoweagle123, August 26, 2014, 05:46:12 AM

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snoweagle123

I dont know whether this had been suggested.

I was thinking that could we apply job to the colonist.
1.Cooker
2.Sniper team
3.Assault team
4.etc.
rather than you will need all of the colonist to stop all their work and defend. As everyone have their own specialities.

MajorFordson

You can already do that, through priorities : | You can make a colonist do nothing except mine/cook/doctor/craft if you so desire.

_alphaBeta_

I think you're describing something like alert states that has been recently brought up recently. In that thread, I linked some similar discussion regarding emergency zones, and finally my own suggestion of priority presets. I think the latter may be most applicable as I share the desire to be able to switch over the colonist priorities quickly to respond to certain conditions. A really fancy system would also have the colonists taking up certain positions with certain weapons.