Post Your Base

Started by thestalkinghead, November 05, 2013, 03:35:40 AM

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WhackyRavenLand

Here's the colony I'm currently working on. I'm sort of in a habit of starting new colonies all the time to try out new things :)  Call it "trial and error" :p


SourceVG

Hi, first time poster here. This is my base.



This game is really awesome.




Galileus

Ladies and Gentlemen: Ar Neamh!

A very successfully colony run by a religious maniac, who was bad with math and didn't expected he won't have place for arms of the cross ^^' Housing 41 people, self-sufficient and relying on food overproduction for trade in exchange for firearms and metal. During 4th month added a bunker and created an inner courtyard to address the problems of power shortage - there is so much lamps and doors there, I can't even select them all with a double-click. The bunker works like a charm. With all the doors leading straight to fireing position colonists are able to line up and pop out all at once into the fight, so "first to fight, first to die" does not apply... most of the times. Thanks to it's shape it is possible to retreat and flank enemy or do it straight away if he's right at the doors too fast. Two rows of sandbags allow more people to target skirmishers rushing into the lines without increasing the risk of friendly fire. Yeah, you guessed it - I love this bunker.



Played on Random Randy with few handicaps: no turrets (at all), no waffle bunkers, no funnelling raiders. And darn, it was a blast. Lost quite a few of my people during this (almost) half a year, and probably most of them to means other than raiders. Raiders were a problem mid way through the gameplay, obviously - but once I've designed the bunker, it became much easier to cut losses to 1-2 casualties per battle. Sometimes I had as much as 7 incapacitated people, but thanks to escape tunnels close by, most of them would make it through the night.

Till Cherry that is. Absolutely most catastrophic raid I had bad luck to experience was a squirrel raid. I completely ignored them and half-assed my tactics, so soon enough I had to add "eaten by squirrels" to my casualties list. Two men were down, and that's when an insane boomrat came by and exploded on Cherry. Boy, did she had a blast! She was so cheerful and energetic, that she started running around setting everything on fire. Starting with a girl who was rescuing a squirrel survivor. The situation got out of hand real quick, and no rain in sight. Lost the incapacitated man, his rescuer and two other men. Cherry survived, only to be shot in the head during a especially rabid Raiders attack. We bid her farewell and made sure she was gone the same way she lived - by exploding her grave with C4.

Eyeofnight

#78


Sorry for the large image, couldn't get a spoiler to work for it.
My current base, more of a small village really, after a rather violent raider attack. I decided to make a city/town type design to try out urban tactics. I used turrets during the first three raids, but stopped afterwards as they kind of defeated the purpose of this build. It's been fun so far.
Also, yes, buildings are color coded. It makes it easier for me to keep track of where things are haha.

ocelot113

#79
I've adopted this layout for funneling. Seems to give the most concentrated firepower with the staggered rows, with little ff (just keep automatics behind the first sand bags and the snipers behind the pillars and second line of sandbags, in line with the pillar gaps), and the side (top) row for close cleanup fire when they pass the funnel wall. I did have turrets in the top but they were more of a hassle than they were worth, cause they kept blowing up. Turrets, pretty useless imo and usually do more damage to you than they enemy in my experience. Also using debris locks them down very well for after they pass the wall.

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manictiger



This is my current Cassandra Classic base.  It's still just a baby, but I figured I'd share it for anyone interested.

My goals are to keep travel distances as low as possible, have minimal cramped or ugly penalties, and expand both the economy (metal, food, money) and the base as quickly as possible, while retaining the organized and modular floor plan.

ShadowDragon8685

#81
I can't believe my .250 Cassandra fort got pic-dropped on Kickstarter...

That said, I'm going to try to top it in OMGWTF factor in Callie .254b. :)



This is my current fort. I named it Pandorica, though I'm starting to wish I'd named it New Hobbiton. It started into the hillock rather than the mountain because the thermal generator there was in the open in a lee in the hillock and I couldn't locate any on the mountainside itself. There are two Death Highways that I light off when I just can't be arsed to sound the red alert and pull everybody from their tasks, which takes care of about 19/20 raids all by themselves, because those raiders are idiots and think that running down my industrial highways lined with mass graves amidst a landscape showered in blood and viscera and probably bone shards and shit is a good idea!



This is the results of me lighting one of the highways off. I plant mines at three-square intervals, starting from where it lines up juuust right that it won't break into my mountain, and ending where the highway curves. It's a total of about 15 or so, and the explosives overlap so that when one goes off, they all go off; ensuring a full kill on everyone caught between the first and last mines. That seems expensive, but when a shooting war breaks out in my killbox, I'd lose far more metal than that in the turrets alone. Plus, with the graves right next to the death, clean-up's a fair snap, my poor people don't get unhappy thoughts for seeing death (really, after the first dozen or so times, you'd think they'd get used to seeing death through a gunsight,) and the rippling explosions somehow cleanly remove remains from the graves instead of, say, showering the landscape with the parts of corpses both fresh and less fresh.



An after image. Note the mine placement for those who want to take notes. I can't begin to guesstimate how much time and trouble this has saved me, both in fighting off those omnicidal fanatics (and taking casualties; the last time I let a raid get all the way through, motherlovers got a grenade into a pillbox and killed one of my colonists dead!) and in not having to dig my own Arlington for the enemy.



This is my hobbit-hole, such as it is. My killbox design isn't the best, as this was always intended to be temporary until I got my expansions into the mountain into full swing, but it works well enough. I had some raiders slip through on my last batch, but they got caught completely in enfilade and cut to ribbons before they even hit the sandbags - and that was during a flare, too, so my turrets weren't any help at all.

You can see my many pillbox armories, the numerous small rooms most of my citizens enjoy up in the hill, the generator, a commpanel for the colony con artist to swindle fools out of their credits and supplies, in his own comfy negotiations booth no less (He's an agoraphobe. I said so. :P ) the canteen, battery room, the oaf's living quarters (right next to their farm,) and some residential expansions which are "in progress" and planned.

My long-term goal is to exploit the fact that prisoners don't count against your pop limit to imprison my own people, bring in more prisoners, etcetera, until I have a population worthy of a Dwarven Fortress - and hence, worthy of filling that bloody great mountain!

It'd be nice if some mining vessels would show up with like, 2,000 metal apiece. I only get industrial traders with 500 or combat suppliers with less than a hundred.
Raiders must die!

Stormkiko



This is my little town of Fyrestone. It's a small safe haven under constant threat from bandits and let's face it, a Rim World is a Border Land... I rarely get attacked from the top right though it is well defended if the need ever arises. Almost everything comes in from the bottom, though nothing has ever gotten through. I managed to survive off Traders, exposed metal and raining metal for a very long time and am now just getting around to my mine shafts. I decided to build outside for a bit of an extra challenge, though I am on Callie.



This is my murderatorium. You could call it a Killing Floor. Pardon the blood there was just a raid. I keep the metal tiles clean, but I like to see the results on the concrete and sand so it never gets cleaned. I do move the bodies. The graves are getting a bit ridiculous, I filled the space in my walls and am now spreading it outside. on each concrete patch out in the field is a blasting charge for people who decide to stand around and shoot. When people line up at my wall I set off a row of charges to clear it out. There is absolutely no cover for raiders to use, I keep it completely clear.



Every combat or industrial trader that comes along I unload as many weapons as I can, but I still have a warehouse full. There is another raid worth of weapons currently laying out in the field. To put a figure to it I currently have 47 M-24s alone.

Altosk

#83


Base is actually much bigger, but i cant figure out how to get the rest in the image. Cant zoom out far enough.

Stormkiko

Altosk: Given the number of Solar panels you have and the batteries' charge levels, I'm going to hazard a guess and saw they just unloaded on some poor wall?

ShadowDragon8685

Stormkiko: I love that "Use green carpet as astroturf" aesthetic. I hope you don't mind if I shamelessly steal it.

Altosk: I really hope some poor cat was standing next to the wall that blew. :)
Raiders must die!

Altosk

#86
Quote from: ShadowDragon8685 on November 10, 2013, 04:22:27 PM
Stormkiko: I love that "Use green carpet as astroturf" aesthetic. I hope you don't mind if I shamelessly steal it.

Altosk: I really hope some poor cat was standing next to the wall that blew. :)

Its actually pretty stupid. The far right Nutrition feeder had a random event and blew up. All my batteries emptied out in the process..... Lucky for me i keep the far right batteries disconnected from everything when they get full so when stuff like that happens i have power for 10 or 15 days. If youre referring to that wall of debris its there on purpose to slow down frag grenade rushers. Ive been getting between 60 and 70 raiders.

ShadowDragon8685

Quote from: Altosk on November 10, 2013, 07:39:04 PM
Quote from: ShadowDragon8685 on November 10, 2013, 04:22:27 PM
Stormkiko: I love that "Use green carpet as astroturf" aesthetic. I hope you don't mind if I shamelessly steal it.

Altosk: I really hope some poor cat was standing next to the wall that blew. :)

Its actually pretty stupid. The far right Nutrition feeder had a random event and blew up. All my batteries emptied out in the process..... Lucky for me i keep the far right batteries disconnected from everything when they get full so when stuff like that happens i have power for 10 or 15 days. If youre referring to that wall of debris its there on purpose to slow down frag grenade rushers. Ive been getting between 60 and 70 raiders.

I was actually thinking of the kind of disastrous disaster that should have that stock Hollywood cat yowl happening in the background. You know...

"Ka-BOOM! Whamph! FWOOM! Reee-oooooooow!"
Raiders must die!

lt_halle

Everyone has opulate bastions and I'm just like

Welcome to Outpost Echo. As the name might suggest, it's the fifth in my line of bases-I-made-once-I-sorta-know-what-I-was-doing (working title). It supports up to 12 colonists plus 8 prisoners, though only 10 currently dwell within. The entrance in the upper right is the old entrance before I dug into the mountain, which is now sealed off and leads to my one and only thermal generator (as I only have one, I get blackouts during eclipses much of the time). The turrets are deactivated, and now stand only as relics to the base's humble beginnings.

From the upper right you'll see my surface outpost. This is where the solar power is generated, power is stored, and prisoners are kept. Just below that is a small inlet containing my comms and farm. From there, the inlet goes diagonally until it reaches the main hub. more on that later. From there, just below, is the cafeteria and bedrooms. That's all for the civilian area of the base.

The military area starts with a mass grave lain out just in front of a sandbag wall meant to clump up incoming raiders for phase two. Phase two consists of five "landmines" - pairs of blasting charges which go off barely far apart enough to avoid setting the others off. I rarely detonate more than three per raid, however, as each takes out 5-6 raiders on its own. The raiders that survive (usually 10-15) are then funneled through to The Hub. The Hub consists of four autoturrets and enough sandbags to give my 10 colonists (all of whom have at least 6 shooting by now, and are armed with either charge rifles or M-24s). It is not a rare occurrence to have at least one colonists become incapacitated, but it is scarcely more than that. My proudest statistic is that this colony has zero deaths, in combat or out, though it was founded on Chill Cassie.

ShadowDragon8685

Quote from: lt_halle on November 10, 2013, 10:04:50 PMWelcome to Outpost Echo.

Aaaand now I'm thinking that that great honking bay in the middle of the mountain is a landing/launch bay, and airspeeders are going to tear out of there to zoom around on patrol. :)
Raiders must die!