Ludeon Forums

Ludeon Forums

  • October 19, 2020, 10:56:16 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Demolition Raider/ Suicide Mechanoid  (Read 737 times)

Terramorphus

  • Muffalo
  • *
  • Posts: 13
  • Refugee
    • View Profile
Demolition Raider/ Suicide Mechanoid
« on: August 26, 2014, 10:18:46 PM »

I propose that Tynan add a Demolition Class Raider who uses some kind of explosive to create new access points into your base. They would be rare to spawn in a attacking group but would become more frequent as the raider groups increase the ferocity of their attacks. They would be defenseless alone as they have no weapons, but carry some kind of detonating explosive(C4?). They would head straight for your walls, plant the explosive, then run back and watch the wall burst into flames and debris! No longer will the raiders have to march into a kill box of turrets! There would be some ways to counteract these new raiders, like digging into a mountain(where the explosion could collapse the mountain on top of them) or building very large walls! The amount of raiders that attack with the demo raiders would also be reduced. I see this as being more of a late game challenge, forcing players to rethink their defenses. I also think that their should also may be a mechanoid variant as well, that runs up to your walls/colonists and detonates on contact!

I can imagine a player admiring their stone box that is filled to the brim with turrets, remembering the countless raiders that had died within ;D. Suddenly he is alerted to another group of raiders attacking. With a dull movement of his mouse, he scrolls over the unusually small group of raiders and wonders why Randy had sent him only a fraction of an amount of raiders as last time ???. He looks over the group one at a time to see what their equipped with, and realizes with horror that two of the raiders are demolition specialists :o. He then watches part of his stone wall surrounding his base explode into flying chunks, and then sees a wave of raiders pour in through the charred gap :'(.

Please consider this suggestion and give your honest opinions!
Logged

MrDecay

  • Drifter
  • **
  • Posts: 63
  • Dances with wolves
    • View Profile
Re: Demolition Raider/ Suicide Mechanoid
« Reply #1 on: August 27, 2014, 12:16:09 AM »

Cool idea! Although it should only be certain types of factions that do this, it'd be kinda weird to see tribals have C4 along with the bows they usually use. 8)
Logged
I have not failed. I've just found 10,000 ways that won't work.
-Thomas Edison

Terramorphus

  • Muffalo
  • *
  • Posts: 13
  • Refugee
    • View Profile
Re: Demolition Raider/ Suicide Mechanoid
« Reply #2 on: August 27, 2014, 04:36:03 AM »

Totally agree, i was thinking about this as well. I was thinking the tribals would rather use battering rams or throw boomrats at the walls instead.
Logged

MrDecay

  • Drifter
  • **
  • Posts: 63
  • Dances with wolves
    • View Profile
Re: Demolition Raider/ Suicide Mechanoid
« Reply #3 on: August 27, 2014, 08:38:18 AM »

Throwing boomrats.... Yes, if this isn't added in the future I'll cry.
Logged
I have not failed. I've just found 10,000 ways that won't work.
-Thomas Edison

BetaSpectre

  • Planetologist
  • ****
  • Posts: 1263
  • Square Refugee
    • View Profile
    • Inflammatory comments
Re: Demolition Raider/ Suicide Mechanoid
« Reply #4 on: August 27, 2014, 11:55:43 AM »

If raids don't get too big then this would be nice to see at one point.

Boom Rats hehe
Logged
░░░░░░░░░░░░░░░░░─╤▌██ |
░░░░░░░░─╤▂▃▃▄▄▄███████▄▃|
▂█▃▃▅▅███/█████\█[<BSS>█\███▅▅▅▃▂
◥████████████████████████████████◤
                           TO WAR WE GO