[1.4] RunAndGun - Aiming resets on move

Started by souwaylier, January 21, 2024, 06:58:31 PM

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souwaylier

Hey Guys, I've encountered a bug with RunAndGun; my pawns stop aiming when I change their direction, or they arrive at the destination. It's a bit annoying with longer aiming weapons like sniper rifles or tranq guns from Vanilla Expanded, it's impossible to kite. Anyone can confirm, was it always like that?

https://gist.github.com/HugsLibRecordKeeper/45321d6c22e19c56b7b2e6ad61f63a1d