Mortar Duty

Started by Billy Rueben, July 29, 2014, 04:44:22 PM

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Billy Rueben

It can be a real pain to manually assign colonists to mortars ,and then swap them out as they get tired and hungry. It would be cool to have an automated system in place that would:

A) Undraft colonists once their needs fell beneath a certain threshold.

or

B) Made mortar duty, (and perhaps future manned security buildings) a "job" that didn't require you to draft anybody, and could be another box that could be toggled in the overview screen.

TL_ARMY

Well, making them drafted would guide them more, everytime they are drafted, they run to the mortar and start using it.

Minato

That's a nice idea. I really don't like assigning your colonists to mortars all the time :D

BetaSpectre

Honestly I like that I can control my colonists with the draft for Mortar stuff.
Though I wish I could control when they should break away to eat/sleep. Aside from that its quite fine as is.
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                           TO WAR WE GO

SSS

I'd rather not have the game automatically undrafting my colonists. Sometimes crap hits the fan and you need your colonists drafted whether they're starving/tired or not.

The mortar duty sounds okay, but how would you differentiate between mortar needs? I don't need my colonists firing EMPs at normal raiders, or incendiary explosives at mechanoids. (If that's not hard to overcome, though, then sure.)

ZestyLemons

How about making it a bill, like crafting tables and stuff?

Do for x hours
Do until you've fired x rounds
Do forever (until too tired/hungry/has to do something important like doctor, etc)
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