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Author Topic: [Request] Mobile Killing Platform with attachable colonist (MECH?)  (Read 2080 times)

Franfrancehs

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So mortars can be manned, is it possible to allow one entity to man another? Would some one like to code this? I think it'd need custom .dlls and stuff. But basically you allow an object that you can make come into being, and it can move but will only trigger movement and use when a colonist is manning it, and the colonist stuck/manning position is overlapping into it, like when they sleep in a bed or something, and this device has built in weapons that can only work when someone is manning it, and it has alot of armor. I dunno, but I think mechs can work now that turrets can be manned. Was thinking...

I'd donate $10 USD for this to happen :D...........
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Zeta Omega

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Re: [Request] Mobile Killing Platform with attachable colonist (MECH?)
« Reply #1 on: August 28, 2014, 04:20:36 PM »

To be honest I don't think anyone ANYONE! has figured out how tocreate a mobile platform or machine
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RawCode

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Re: [Request] Mobile Killing Platform with attachable colonist (MECH?)
« Reply #2 on: August 28, 2014, 07:20:25 PM »

this implemented not by "manning" in common term.

large mechanical Pawn that disabled\incapacitated by default and have custom action (instead of capture it allow to control itself).

original pawn "despawned" on entry, anyway it will be stupid to keep pawn outside of combat armor.

i will try to implement mannable centipede soon.
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Bodog999

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Re: [Request] Mobile Killing Platform with attachable colonist (MECH?)
« Reply #3 on: August 30, 2014, 11:13:05 AM »

this implemented not by "manning" in common term.

large mechanical Pawn that disabled\incapacitated by default and have custom action (instead of capture it allow to control itself).

original pawn "despawned" on entry, anyway it will be stupid to keep pawn outside of combat armor.

i will try to implement mannable centipede soon.
Imagine your colonist riding around the map on centepides xD
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Boyzitbig

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Re: [Request] Mobile Killing Platform with attachable colonist (MECH?)
« Reply #4 on: August 30, 2014, 03:09:16 PM »

this implemented not by "manning" in common term.

large mechanical Pawn that disabled\incapacitated by default and have custom action (instead of capture it allow to control itself).

original pawn "despawned" on entry, anyway it will be stupid to keep pawn outside of combat armor.

i will try to implement mannable centipede soon.
Imagine your colonist riding around the map on centepides xD

Basically Fremen but with centipedes right?
That would be awesome...

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sensiman

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Re: [Request] Mobile Killing Platform with attachable colonist (MECH?)
« Reply #5 on: August 30, 2014, 04:17:42 PM »

i think the centipedes more closely resemble Hooders from Neal ashers "polity" series (one of the best sci fi author,TBH. along with alistair reynolds and charles stross. one of the main reason i love rimworld is its influence by sci-fi books)
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Franfrancehs

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Re: [Request] Mobile Killing Platform with attachable colonist (MECH?)
« Reply #6 on: August 31, 2014, 02:37:16 PM »

this implemented not by "manning" in common term.

large mechanical Pawn that disabled\incapacitated by default and have custom action (instead of capture it allow to control itself).


original pawn "despawned" on entry, anyway it will be stupid to keep pawn outside of combat armor.

i will try to implement mannable centipede soon.

:(
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