More emotional states than just "rampage or leaving"

Started by thefinn, August 29, 2014, 04:27:34 AM

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thefinn

When I think of games like this I think dwarf fortress - not the sims.
(I would really hope Tynan has played a bit of DF :)).

I'd really like to see more complex behaviours, fist fights, people each colonist likes or dislikes, food they like or dislike, etc... There are jobs they are passionate about, but no jobs they dislike - it just goes straight out outright "I don't do that".

I'd also like to see more interaction from people toward objects, like power switches or loading ammo.