[1.5] Mousekin Race 1.1.3 (27 Jul 2024) - Anthro Mouse Race

Started by sumghai, April 13, 2024, 05:17:45 PM

Previous topic - Next topic

7sPRtoSCPWzT

Sorry, I wasn't aware I am not supposed to build non-mousekin versions of the buildings. That reduces this problem to a mere visual, good. Because as mentioned, later in the game Stonecutting table become visible in the menu and I could place blueprint, I guess this not supposed to happen.
Yes I use GOG version of the game, on Linux, so I need to place all files where they need to go manually.
I have deleted the save, but I will try to create a new one for you with all mods mentioned.

7sPRtoSCPWzT

I was able to reproduce this problem. Mods exactly the same as I listed in previous post, including Combat Extended. Crossbows don't shoot, aiming timer animation counts to zero then nothing, crossbow is stuck forever.
New save with Mousekin Settlers:
https://ttbit.mine.bz/CombatExtendedSave.7z

sumghai

Quote from: 7sPRtoSCPWzT on September 06, 2024, 09:29:03 AMI was able to reproduce this problem. Mods exactly the same as I listed in previous post, including Combat Extended. Crossbows don't shoot, aiming timer animation counts to zero then nothing, crossbow is stuck forever.
New save with Mousekin Settlers:
https://ttbit.mine.bz/CombatExtendedSave.7z
Right, I've figured out what your problem is.

You're trying to load CE after Mousekins, which breaks the compatibility patches. As a general rule, major framework mods like Vanilla Expanded and CE should always be loaded before other mods. As soon as I changed the mod load order to put CE before Mousekins, everything started working again.

7sPRtoSCPWzT

Quote from: sumghai on September 07, 2024, 01:46:30 AM
Quote from: 7sPRtoSCPWzT on September 06, 2024, 09:29:03 AMI was able to reproduce this problem. Mods exactly the same as I listed in previous post, including Combat Extended. Crossbows don't shoot, aiming timer animation counts to zero then nothing, crossbow is stuck forever.
New save with Mousekin Settlers:
https://ttbit.mine.bz/CombatExtendedSave.7z
Right, I've figured out what your problem is.

You're trying to load CE after Mousekins, which breaks the compatibility patches. As a general rule, major framework mods like Vanilla Expanded and CE should always be loaded before other mods. As soon as I changed the mod load order to put CE before Mousekins, everything started working again.

That's great to hear. Thank you. I only clicked Auto-sort mods without giving it much thought.
Perhaps you can code in an error message if incorrect load order is detected?

sumghai

Quote from: 7sPRtoSCPWzT on September 07, 2024, 11:42:22 AMThat's great to hear. Thank you. I only clicked Auto-sort mods without giving it much thought.
Perhaps you can code in an error message if incorrect load order is detected?
I'll do you one better - for the next update, I'll specify in the About.xml file to always load Mousekins after Combat Extended, so that Auto-sort will take that into account.