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Author Topic: Colonists Automatically Upgrade Gear.  (Read 5339 times)

Tumuel

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Re: Colonists Automatically Upgrade Gear.
« Reply #15 on: September 10, 2014, 12:50:52 PM »

How about an auto equip button, that sends a colonist to automatically find the best gear?
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Redrabbitromp

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Re: Colonists Automatically Upgrade Gear.
« Reply #16 on: September 11, 2014, 02:57:00 AM »

Because every single one of them with M-24s would be a MAJOR problem, so is having to pay attention to each of them.
Besides, let's say it's done and I re-equipped every single one of them to my liking.
What's stopping them from doing it on their own again and again?!

PS.: Equipment screen sounds useful. That would solve the "cannot see it on the map" problem *some people have* (because I sure don't...).

You have a good point Somz that sometimes it would be ambiguous what the "best" weapon choice is.  I don't think it's clear that M24's are better than M16's.  Still I think that that could be taken into account.  I see no reason for instance that a colonist with a pistol or no weapon should not pick up that M24, and colonists with nothing but Tshirts should always pick up armor.  For weapons there could be a threshold of "betterness" required for a colonist to change weapons.  Also there could be a way to lock weapons on a colonist so that they wouldn't change weapons. 
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Somz

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Re: Colonists Automatically Upgrade Gear.
« Reply #17 on: September 11, 2014, 05:03:13 AM »


You have a good point Somz that sometimes it would be ambiguous what the "best" weapon choice is.  I don't think it's clear that M24's are better than M16's.  Still I think that that could be taken into account.  I see no reason for instance that a colonist with a pistol or no weapon should not pick up that M24, and colonists with nothing but Tshirts should always pick up armor.  For weapons there could be a threshold of "betterness" required for a colonist to change weapons.  Also there could be a way to lock weapons on a colonist so that they wouldn't change weapons.

Hm... You might be right. Maybe the lock would work.
If it would be locked by default, that is.
But a simple T-shirt (or duster, because it's way cooler) is useful, believe me. I always chase down the few remaining wounded raiders, trying to melee them for it is easier to incap them this way than shooting them.
And again, my party with M-24s/Lee Enfields isn't equipped by heavy armors either for mobility.
Armor slowing them down for example while trying to kite a dozen of Centipedes just ain't cool.

Besides, I really don't know (still, I don't think) that pawns with 0 shooting skill could handle a M-24 efficiently. Them picking M-24s up would be a waste in my opinion.
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