Shared Resource Library

Started by skullywag, September 07, 2014, 03:20:03 PM

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skullywag

Something I am keen to see done in this modding community (which im now part of YAY!) is to get a shared resource library together. In its purest form id like it to consist of contrib code (DLLs, Defs, textures etc...) not sure how to handle where to put it or whatever but for now here is as good a place as any i suppose.

As an example of the things I think it should contain.

Cala13er has put together a non power requiring compGlow, this allows you to add glow effects to your stuff without it needing power, simple, effective.

http://ludeon.com/forums/index.php?topic=3960.msg38868#msg38868

and as stated i just put:

<li>
<compClass>CompGlowerX</compClass>
<glowRadius>6</glowRadius>
<glowColor>(0,370,0,0)</glowColor>
</li>


in my thingDef and voila green glow. Any code that can be made generic like this and then allows a modder to use XML to play with it is extremely useful. I hope this doesnt come across me sponging off the community, I plan to contribute to this as well (my C# is rusty but its ok).

Thoughts?
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?