Started by Ramsis, September 04, 2014, 03:51:41 PM
Quote from: Goo Poni on September 05, 2014, 10:18:39 AMI imagine wound infections would be tied to being hurt, just going from the name alone. I'm pretty sure you don't spontaneously develop sepsis or go into septic shock without being wounded. Gangrene is also a possibility but "wound infection" is vague so I'll assume it's just general sepsis.I'm curious as to what sleeping sickness is. I've never heard of it and a cursory google implies it's an infection that causes mental decay and eventual death if not treated.Flu could be caught in the tundra easily if those biomes are opened up.Malaria, well, we just need to go all FarCry2 and make sure everyone's dosed up to the eyeballs.Plague, are we gonna start seeing tribal plague doctors? God pls no, I do and don't want random tribals visiting the colony and then getting all up in my colonists' grills thinking they have the plague.EDIT:Ninja'd.@Vagineer, A GREEN BULLET HOLE!
Quote from: Goo Poni on September 05, 2014, 10:18:39 AMsleeping sickness as far as i am aware of is that the affected person is unable to sleep and therefor is unable to replenish his body with the needed energy, this of course is also a huge stress on the brain which uses the sleeping phase to sort things out and in general could of course lead to death like starvation does.
Quote from: CrazyRu55ian on September 05, 2014, 12:39:09 PMI havent gone in depth into the changelog, but will there be a way to make splints from wood and gauze/medpacks from the future cotton resource?I feel like there needs to be different version on medical supplies with varying "qualities" of healing. I know in the star wars universe, there were both Medkits and medipacs.10 medipacs=1 MedkitMedkits have a far greater chance of healing wounds with better quality. Maybe have "improvised medkits" as well? Just throwing ideas around.
Quote from: ison on September 05, 2014, 10:01:59 AMEach wound will have some chance to cause infection if left untreated (also there will be some chance for wound to cause infection if poorly treated without using medicine).
Quote from: vagineer1 on September 05, 2014, 10:06:19 AMIn the future will the med-paks have several uses before a pack is depleted? I don't think that everything inside a single med-pak would be used to treat a bite.
Quote from: vagineer1 on September 05, 2014, 10:06:19 AMDo you also know if wounds will have a visual effect on the pawns? (Apart from the standard bullet hole we've had for a long time)
Quote from: superpirson on September 06, 2014, 04:15:50 PMhow is this implemented? Can we write custom classes for special diseases, or are disease behaviors defined through defs alone?
Quote from: ison on September 07, 2014, 05:54:29 AMCurrently diseases have their severity stages which define how they affect pawn activities or pain. This is done only through defs, but for more complex diseases I think there would have to be a possibility to define custom disease behavior through code (I was thinking about adding some callbacks: OnFellSick, OnImmunityDeveloped, OnDiagnosed, OnCured, OnSeverityStageChanged, etc.).
Quote from: ison on September 07, 2014, 05:54:29 AMRendering pawn with lost limbs or rendering all wounds at their exact locations on body wouldn't be trivial I'm afraid. I think that 1 bullet hole will have to stay in A7.