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Author Topic: [A9] Skullywags Weapons, Tools and Trinkets  (Read 104001 times)

skullywag

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Re: [MOD] (Alpha 7) More Weapons - NEW FIRE EXTINGUISHER!
« Reply #90 on: November 22, 2014, 10:23:46 AM »

Ah HBK i removed the "gun" tag from it so raiders wouldnt spawn with them, youll need to buy them from traders.
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Skullywag modded to death.
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Why Unity5, WHY do you forsake me?

HBKRKO619

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Re: [MOD] (Alpha 7) More Weapons - NEW FIRE EXTINGUISHER!
« Reply #91 on: November 22, 2014, 10:58:08 AM »

Ok, I updated the mod and still can't select the fire extinguisher with "edb prepare carefully" mod at the creation of the game.
Anyway, it's not really important, it was just the fact that before the last update, I could begun the game with the extinguisher with "prepare carefully" mod, so I thought it was a bug ^^
Make the fire extinguisher not a weapon is a really good thing, it never happened to me but seing a raider coming with it would have been hilarious xD
Thx skullywag :)

EDIT :  Oh, I just understood the situation, sorry my bad -_- It was normal that I can't select the extinguisher in prepare carefully mod because it's not a weapon anymore -_- And I thought I was quite good in english xD
« Last Edit: November 22, 2014, 11:01:59 AM by HBKRKO619 »
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skullywag

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Re: [MOD] (Alpha 7) More Weapons - NEW FIRE EXTINGUISHER!
« Reply #92 on: November 22, 2014, 11:02:32 AM »

Thing is it still makes blood pools when it hits a pawn, doesnt hurt them just makes them bleed everywhere lol, this will be addressed for Alpha8, ill be adding a cold based damage to it, it wont do much but if youre cornered it could save you!
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Clibanarius

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Re: [MOD] (Alpha 7) More Weapons - NEW FIRE EXTINGUISHER!
« Reply #93 on: December 14, 2014, 06:38:09 AM »

Skully! You seem to have dropped off the earth, our friend! How, if I may ask, is the updating for Alpha 8 progressing? :)
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skullywag

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Re: [MOD] (Alpha 7) More Weapons - NEW FIRE EXTINGUISHER!
« Reply #94 on: December 14, 2014, 09:20:21 AM »

Its all done, real life works been a bit manic recently expect updates tonight/tomorrow night. Just need to sort my repo out as ive restructured everything into single mods (from this mod especially).
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Clibanarius

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Re: [MOD] (Alpha 7) More Weapons - NEW FIRE EXTINGUISHER!
« Reply #95 on: December 14, 2014, 09:54:38 AM »

Oooh, most excellent. I can't wait to have hidden power conduits available again!
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skullywag

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Re: [MOD] (Alpha 8) Skullywags Weapons, Tools and Trinkets
« Reply #96 on: December 17, 2014, 05:33:59 PM »

ok peoples ive found a few mins ot get a couple of updates out, first up MoreWeapons has been splitup into individual mods as per the new OP (and title), go nuts!

Ive been faffing with these quite a bit, so if anythings broke in the uploads let me know, splitting it up is nice but gets harder to manage so I may have wrong versions and stuff.

Enjoy!
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

john pretzel

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Re: [MOD] (Alpha 8) Skullywags Weapons, Tools and Trinkets
« Reply #97 on: December 18, 2014, 12:25:48 PM »

Excellent mod  ;D
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rizay

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Re: [MOD] (Alpha 8) Skullywags Weapons, Tools and Trinkets
« Reply #98 on: December 18, 2014, 12:55:21 PM »

I love this mod!
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T-Wrecks

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Re: [MOD] (Alpha 8) Skullywags Weapons, Tools and Trinkets
« Reply #99 on: December 19, 2014, 01:54:13 AM »

Bug detected!
When I try and install just the RPG all the other weapons and gadgets attempt to come as well. Though not very well. Throws up errors and gives weird looking red boxes with crosses for all the other weapons which I havn't installed and hence do not have the files for. How is this possible?
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skullywag

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Re: [MOD] (Alpha 8) Skullywags Weapons, Tools and Trinkets
« Reply #100 on: December 19, 2014, 07:21:12 AM »

Bah think the wrong version of that one was uploaded. Will sort tonight.
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

skullywag

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Re: [MOD] (Alpha 8) Skullywags Weapons, Tools and Trinkets
« Reply #101 on: December 20, 2014, 08:33:09 AM »

sorry took longer than expected, RPG updated.
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Kilderon

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Re: [MOD] (Alpha 8) Skullywags Weapons, Tools and Trinkets
« Reply #102 on: December 20, 2014, 09:29:02 PM »

Was wondering why the MP5 came so cheaply:

<defName>Gun_Mp5Gun</defName>
      <label>MP5</label>
      <description>A 9mm submachine gun.</description>
      <graphicPath>Things/Weapons/Mp5</graphicPath>
    <graphicClass>Graphic_Single</graphicClass>
      <soundInteract>InteractAssaultRifle</soundInteract>
      <tradersCarry>True</tradersCarry>
      <baseMarketValue>300</baseMarketValue>


Pretty sure that last tag has been changed to use <MarketValue> inside <statBases>
« Last Edit: December 20, 2014, 09:43:15 PM by Kilderon »
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Ded1

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Re: [MOD] (Alpha 8) Skullywags Weapons, Tools and Trinkets
« Reply #103 on: December 21, 2014, 03:37:37 AM »

I cant wait to get your thermite bomb back,  I used that thing so much to make bases that were entirely inside mountains (including solar panels and trade beacons)
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Feel Good Modpack
Sorry but the pack isn't updated yet!

Just gonna be lurking the forums for a while.

skullywag

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Re: [MOD] (Alpha 8) Skullywags Weapons, Tools and Trinkets
« Reply #104 on: December 21, 2014, 07:57:47 AM »

thermite bomb wasnt in this mod, but i will be putting it here soon.

Thanks Kilderon, must have missed that one.
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?
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