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RimWorld
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Evul
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Moats
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Topic: Moats (Read 1291 times)
BetaSpectre
Planetologist
Posts: 1263
Square Refugee
Moats
«
on:
July 09, 2014, 03:06:31 PM »
When/If water gets implemented then I'd want to make a moat around my Fortress err Colony to further make sieges feel like sieges of yore
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TO WAR WE GO
perci2112
Drifter
Posts: 27
Cave-dweller
Re: Moats
«
Reply #1 on:
July 11, 2014, 07:06:09 PM »
if and when Water is implemented, there are going to be so many cool ideas for it, maybe a nice garden with a pond, and improvised turrets and mortars, lol
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Gambit017
Muffalo
Posts: 5
Refugee
Re: Moats
«
Reply #2 on:
September 09, 2014, 10:43:45 PM »
If not moats, maybe canals and waterways, with the duel purpose of slowing down invaders and bringing water to crops.
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Monkeysaur
Drifter
Posts: 53
Refugee
Re: Moats
«
Reply #3 on:
September 10, 2014, 05:21:51 AM »
wooden/electric drawbridge!
XD
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vagineer1
Colonist
Posts: 704
Dark Souls 2 Survivor
Re: Moats
«
Reply #4 on:
September 10, 2014, 07:26:12 AM »
What about a way to poison the water? So enemies who walk in it take acidic damage.
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You see this tank?
This tank is the epitome of "I'm going to destroy you"
This tank can make Chuck norris cry.
All hail the Takemikazuchi.
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Moats