Started by stefanstr, September 08, 2014, 09:13:12 AM
Quote from: Monkeysaur on September 08, 2014, 10:04:22 AMOut of interest how many colonists/raiders can the game deal with at one time?
QuoteTITANS / MEGABEASTS:---------------------------- in contrary to the bolded letters i don't mean actual fantasy titans and fantasy monsters but a rimworld equivalent. let us have bigger enmies which are much stronger with way more HP and more importantly MORE THAN ONE WEAPON!in dwarf fortress there are wild animals, night creatures (werecreatures, undead, vampires), invading factions like goblins, megabeasts (both full and semi-megabeasts) and titans.in rimworld we only have the equivalent to invading factions which is nice on itself but these game mechanic offers us the challenge to fight a horde of easy to medium difficulty groups, the challenge is basically in numbers and that we have to spread our firepower. the equivalent to titans / megabeasts would be the opposite, a HUGE and strong enemy where we have to focus our attacks against. also making him able to destroy walls (not instantly but at a reasonable fast pace) would mean that we also have to go on the offensive (mortar attacks from raiders are fine but they are more like attrition damage which is a thread over time than an immediate threat). of course this would be lategame encounters! i know mechanoids are supposed to be that lategame enemy but they still fall in the category of many enemies, dividing our forces and / or firepower. having a huge killer-robot fore example attack with laser beams and rockets would be neat (or the rimworld equivalent).raider gunboats:--------------------now having a medium to big-sized army of raiders walk towards your colony is good and fine but it would also be a nice idea to have them come with gunboats which are give them some cover from incoming bullets and have some (smaller) canons and machine gun nests (both explosive when damaged too much).now i don't want to have vehicles now in the game, of course after fighting this what remains is more of a building than a vehicle. this idea adds more challenge to the game and after the battle you have kind of a building near your colony which will remain and remind you of your battle .here is what i mean (more or less):
Quote from: LordJulian on September 09, 2014, 12:19:16 PMHere is my thread on the same idea that you have, shameless self-promotion at the same time (lol)http://ludeon.com/forums/index.php?topic=6009.0;topicseenSo yes, a suggestion to the end of endless wave massacres