How does secondary equipment work?

Started by Duncan, September 15, 2014, 10:27:54 AM

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Duncan

Can anyone explain how to use secondary equipment and what properties and uses it has? I found that the Pawn_EquipmentTracker has a variable
public List<Equipment> secondaries = new List<Equipment>();
that seems to track a list of equipment items. I tried creating an equipment item and tagging it as secondary equipment but it seemed to crash the GUI and some other systems. While it is obviously possible I did it wrong, it is also possible that the system is simply not fully implemented or that there is a bug with it. My test was really a stab in the dark because I had no idea what to expect or how to set it up.

If anyone has modded any secondary equipment it would be greatly appreciated if you could explain briefly some of the features and usage. It does not appear to be used in the core mod.

Reaper

my guess is that it for sidearms and belts/shoes/misc/ melee weapons.

and that it is currently unfinished.