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Author Topic: [1.0] A RimWorld of Magic  (Read 259179 times)

henk

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Re: [1.0] A RimWorld of Magic
« Reply #1350 on: September 13, 2019, 09:15:14 PM »

You can right click an item after you've equipped an enchanting stone to use the stone on it. As for the technomancer, I believe Engineer Weapon works on the currently equipped weapon. Make sure it's your best weapon then.
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borenx

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Re: [1.0] A RimWorld of Magic
« Reply #1351 on: September 14, 2019, 07:01:17 PM »

You can right click an item after you've equipped an enchanting stone to use the stone on it. As for the technomancer, I believe Engineer Weapon works on the currently equipped weapon. Make sure it's your best weapon then.

umm yeah problem is I cant equip the stones on my pawns, when I right click the stone it only has "haul" and "pick up" options and no equip, so I cant right click a weapon or equipment to actually enchant, Ive used the Engineer Weapon skill on a weapon on the ground, equipped by the technomancer and equipped by other pawns, but still it does not create a copy of the weapon thats currently equipped, Im also using dinosuria, genetic rim, rim of madness cults and creatures, thats about it
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henk

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Re: [1.0] A RimWorld of Magic
« Reply #1352 on: September 15, 2019, 06:13:02 PM »

Ok, it seems a pawn needs to be a mage to use enchant stones, and not just magically gifted either. I don't know too much the technomancer's weapon skill, but it might not create a copy of a weapon, just modify the one equipped in subtle ways.
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