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Author Topic: [1.0] EdB Prepare Carefully - v1.0.13 (28 Jul 2019)  (Read 1414876 times)

EdB

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Re: [A16, A17 Test] EdB Prepare Carefully - v0.16.1.4 (18 May 2017)
« Reply #1440 on: May 20, 2017, 12:07:04 AM »

Thanks, the new version is awesome!

One small bug I found: when I tried to overwrite the preset I had from prior version, it just made a new preset save instead.

One small UX issue: I had to click on the increment chronological age button over 900 times to get it to the age I wanted for a particular pawn (closer to physical age)


Also cloth clothes cost more points than synthread clothes equipped on the starting colonists.  Not sure why.

Thanks for the bug reports.

I've release a new version, 0.17.0.3.  It fixes the save overwrite bug and a few of the translation errors that were reported. It also adds the ability to type in the values when editing age and choosing equipment counts.  You can still click-and-drag, but the click-and-drag UI has long been a point of confusion, since it was never obvious that you could do that.  The new option should make it easier.  Just click on the field to make it editable.

https://github.com/edbmods/EdBPrepareCarefully/releases

I'll need to look at the synthread point cost issue.  The mod gives a discount to synthread on your starting colonists, but I probably need to extend that discount to lower-value materials as well to avoid cloth ending up more expensive.

Known issues:
  • Colonists with the "Wimp" trait are ending up downed by the pain associated with old scars.  I need to figure out how to stop that from happening.
« Last Edit: May 20, 2017, 12:08:46 AM by EdB »
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TacataX

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Re: [A16, A17 Test] EdB Prepare Carefully - v0.16.1.4 (18 May 2017)
« Reply #1441 on: May 20, 2017, 06:53:20 AM »

Hey!
I tried to make your mod work with A17, but nothing pops up when I click the button and I keep getting this error:
Exception filling window for EdB.PrepareCarefully.Page_ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an object
  at EdB.PrepareCarefully.CustomPawn.ResetCachedIncapableOf () [0x00000] in <filename unknown>:0
  at EdB.PrepareCarefully.CustomPawn.InitializeWithPawn (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at EdB.PrepareCarefully.CustomPawn..ctor (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at EdB.PrepareCarefully.PrepareCarefully.InitializePawns () [0x00000] in <filename unknown>:0
  at EdB.PrepareCarefully.PrepareCarefully.Initialize () [0x00000] in <filename unknown>:0
  at EdB.PrepareCarefully.Page_ConfigureStartingPawns.<DoWindowContents>b__8_2 () [0x00000] in <filename unknown>:0
  at RimWorld.Page.DoBottomButtons (Rect rect, System.String nextLabel, System.String midLabel, System.Action midAct, Boolean showNext) [0x0015a] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Entry\Page.cs:94
  at EdB.PrepareCarefully.Page_ConfigureStartingPawns.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
  at Verse.Window+<WindowOnGUI>c__AnonStorey2C2.<>m__1B7 (Int32 x) [0x001ff] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:192
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
Verse.<WindowOnGUI>c__AnonStorey2C2:<>m__1B7(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:196)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1896)
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EdB

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Re: [A16, A17 Test] EdB Prepare Carefully - v0.16.1.4 (18 May 2017)
« Reply #1442 on: May 20, 2017, 11:06:30 AM »

I tried to make your mod work with A17, but nothing pops up when I click the button and I keep getting this error:
Exception filling window for EdB.PrepareCarefully.Page_ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an object
  at EdB.PrepareCarefully.CustomPawn.ResetCachedIncapableOf () [0x00000] in <filename unknown>:0
...

You'll get this error if you're running an older version of alpha 17.  You must be running at least version 0.17.1542.  Updates are being released almost daily, so be sure that you're online in Steam and getting the latest on a regular basis.
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YokoZar

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Re: [A16, A17 Test] EdB Prepare Carefully - v0.16.1.4 (18 May 2017)
« Reply #1443 on: May 22, 2017, 03:32:53 AM »

I had a few colonists end up with interest in skills they were incapable of.  Double check that a background change clears that.
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EdB

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Re: [A16, A17 Test] EdB Prepare Carefully - v0.16.1.4 (18 May 2017)
« Reply #1444 on: May 22, 2017, 09:21:38 PM »

I had a few colonists end up with interest in skills they were incapable of.  Double check that a background change clears that.

Thanks for the bug report.  I will fix this.
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EdB

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Re: [A16, A17 Test] EdB Prepare Carefully - v0.16.1.4 (18 May 2017)
« Reply #1445 on: May 22, 2017, 11:50:33 PM »

I've posted a new release for Alpha 17, v0.17.0.4:
https://github.com/edbmods/EdBPrepareCarefully/releases

It includes some bug fixes and adds the ability to randomly generate pawns from other factions to add to your list of starting colonists.

Please let me know if you find any bugs.
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Match

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Re: [A16, A17 Test] EdB Prepare Carefully - v0.16.1.4 (22 May 2017)
« Reply #1446 on: May 23, 2017, 01:34:42 AM »

You're the best EdB!
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AngleWyrm

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Re: [A16, A17 Test] EdB Prepare Carefully - v0.16.1.4 (22 May 2017)
« Reply #1447 on: May 24, 2017, 04:27:45 AM »

A suggestion for further advancement of Prepare Carefully

Some traits are members of mutually exclusive sets, called spectrum traits, which typically serve as a sort of five-point range of trait strength. It's just that traits are uniquely identified by the pair of both their trait defName and an additional sub-type integer [-2..2]

It would be both informative and entertaining to present and enforce that grouping to the player. It would also help prevent the player from making invalid choices during character creation.

Maybe sorting the traits list so that such traits are displayed as bundled into groups, with the option to only select one out of each set.
« Last Edit: May 24, 2017, 10:43:13 AM by AngleWyrm »
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EdB

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Re: [A16, A17 Test] EdB Prepare Carefully - v0.16.1.4 (22 May 2017)
« Reply #1448 on: May 24, 2017, 12:13:44 PM »

A suggestion for further advancement of Prepare Carefully

Some traits are members of mutually exclusive sets, called spectrum traits, which typically serve as a sort of five-point range of trait strength. It's just that traits are uniquely identified by the pair of both their trait defName and an additional sub-type integer [-2..2]

It would be both informative and entertaining to present and enforce that grouping to the player. It would also help prevent the player from making invalid choices during character creation.

Maybe sorting the traits list so that such traits are displayed as bundled into groups, with the option to only select one out of each set.

The alpha 17 version of the mod does now prevent you from selecting multiple spectrum traits in the same group.  It also prevents you from selecting conflcting traits (brawler vs. careful shooter, for example).

I'm not sure about sorting based on those groupings.  I like the idea of seeing them listed as a group, but with an alphabetical listing, you're always able to find a specific trait that you're looking for.  If you grouped them in that way, you'd lose that ability to find a known trait quickly.
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AngleWyrm

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Re: [A16, A17 Test] EdB Prepare Carefully - v0.16.1.4 (22 May 2017)
« Reply #1449 on: May 24, 2017, 01:09:12 PM »

Deep fried awesome with sprinkles :)

I'm not sure about sorting based on those groupings.  I like the idea of seeing them listed as a group, but with an alphabetical listing, you're always able to find a specific trait that you're looking for.  If you grouped them in that way, you'd lose that ability to find a known trait quickly.

Good point; would a search box fit into that scenario? Or maybe as an option like the way we can group the in-game inventory on the left side of the screen or set them to be ungrouped. Then both perspectives are available. There's also the cost/performance ratio in terms of what's fun to do vs work vs benefits.
« Last Edit: May 24, 2017, 07:32:41 PM by AngleWyrm »
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ethanajb

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Re: [A16, A17 Test] EdB Prepare Carefully - v0.16.1.4 (22 May 2017)
« Reply #1450 on: May 24, 2017, 08:28:08 PM »

Hey, EdB. I'm having a problem with Alien Race Framework 2.0 on Alpha 17, missing head graphic for Orassans and Leeani. Replaces with default head graphic, which is annoying, but not game-breaking. If you need logs, I'm happy to provide them, as well as talk to Erdelf (Alien Race mod author) for you. Thanks in advance!
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EdB

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Re: [A16, A17 Test] EdB Prepare Carefully - v0.16.1.4 (22 May 2017)
« Reply #1451 on: May 24, 2017, 09:35:19 PM »

Hey, EdB. I'm having a problem with Alien Race Framework 2.0 on Alpha 17, missing head graphic for Orassans and Leeani. Replaces with default head graphic, which is annoying, but not game-breaking. If you need logs, I'm happy to provide them, as well as talk to Erdelf (Alien Race mod author) for you. Thanks in advance!

Yep.  Working on it.  I wasn't able to test the Alien Race Framework before it was released with Alpha 17 today, so I didn't see the problem sooner.  I'll have a fix with the next version of the mod--which should be done pretty soon.
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Dryerlint

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Re: [A16, A17 Test] EdB Prepare Carefully - v0.16.1.4 (22 May 2017)
« Reply #1452 on: May 24, 2017, 10:26:28 PM »

Hey edb I love your mod. This is literally the only mod which I recommend to my friends without reserve as a "must have." It is simply the best.
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fukngrvn

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Re: [A16, A17 Test] EdB Prepare Carefully - v0.16.1.4 (22 May 2017)
« Reply #1453 on: May 24, 2017, 10:46:50 PM »

im literally refreshing steam waiting for the A17 version to be updated. :)
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EdB

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Re: [A17] EdB Prepare Carefully - v0.17.1.1 (24 May 2017)
« Reply #1454 on: May 24, 2017, 10:52:25 PM »

im literally refreshing steam waiting for the A17 version to be updated. :)

It's been updated!  Please give it a try and let me know if you have any problems.

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