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Author Topic: [1.0] EdB Prepare Carefully - v1.0.13 (28 Jul 2019)  (Read 1392805 times)

MozartF

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Re: EdB Prepare Carefully - v1.0.13 Dont Show me the icon!! ???
« Reply #1740 on: September 25, 2019, 11:44:10 AM »


d00d just click the small smiley icon that you can see on your screenshots during preperations

Hey guys!  ???

As you can see, everything is fine in my game, but I don't have the option to customize the characters!  :-\





What can I do ?  ???

Sorry, you didn't understand. It's not the same, It's missing the "prepare carefully" button, with it, you even edit clothes (including material and colors), age, personality traits, diseases and scars, saves presets, creates bonds between characters, decides your start resources and animals, you have a HUGE customization range, which in my case is currently lost. The smiley icon just let you see the look of your characters :/
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Canute

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Re: [1.0] EdB Prepare Carefully - v1.0.13 (28 Jul 2019)
« Reply #1741 on: September 25, 2019, 02:56:04 PM »

How did you install this mod ? Workshop or manual ?
When you did it manual, could you please check the file structure.
At the mod folder you should see the folder About,Defs and important Assemblies.
Did you use the latest version ?

If anything is installed  correct, you can try to move this mod at the end and/or near the top of the modlist.
Maybe other mod interfere with it.

If you still got problems, maybe a logfile would be handy.
Use the green "share logs" button at the log window, or press CTRL-F12 and post the link.

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MozartF

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Re: [1.0] EdB Prepare Carefully - v1.0.13 (28 Jul 2019)
« Reply #1742 on: September 26, 2019, 09:36:39 PM »

How did you install this mod ? Workshop or manual ?
When you did it manual, could you please check the file structure.
At the mod folder you should see the folder About,Defs and important Assemblies.
Did you use the latest version ?

If anything is installed  correct, you can try to move this mod at the end and/or near the top of the modlist.
Maybe other mod interfere with it.

If you still got problems, maybe a logfile would be handy.
Use the green "share logs" button at the log window, or press CTRL-F12 and post the link.

Manual,  and I'ts the last version, both, EDBPC and HugsLib...

I already tried to move the MOD in the list, already checked the files in the folder ... I will take u a print of the logfile, but it seems that the steam community is having the same problem, and so far without solutions. take a look...

https://steamcommunity.com/workshop/filedetails/discussion/735106432/2828702372997571711/

 :-\   :'(
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Canute

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Re: [1.0] EdB Prepare Carefully - v1.0.13 (28 Jul 2019)
« Reply #1743 on: September 27, 2019, 03:31:11 AM »

You are geting the same error ?
Quote
Failed to patch the game code as needed for Prepare Carefully. There was an unexpected exception.
Maybe you should post a logfile, the green "Share log" button prefered, that include the modlist too.
Look's like another mod try to patch this mod.
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MozartF

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Re: [1.0] EdB Prepare Carefully - v1.0.13 (28 Jul 2019)
« Reply #1744 on: September 30, 2019, 01:07:13 AM »

You are geting the same error ?
Quote
Failed to patch the game code as needed for Prepare Carefully. There was an unexpected exception.
Maybe you should post a logfile, the green "Share log" button prefered, that include the modlist too.
Look's like another mod try to patch this mod.

Yes, I have the same error...

Failed to patch the game code as needed for Prepare Carefully.  There was an unexpected exception.
  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  at Harmony.AccessTools+<>c.<TypeByName>b__1_0 (System.Reflection.Assembly x) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.First[Type] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.FirstOrDefault[Type] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
  at Harmony.AccessTools.TypeByName (System.String name) [0x00000] in <filename unknown>:0
  at EdB.PrepareCarefully.HarmonyPatches..cctor () [0x00000] in <filename unknown>:0
Verse.Log:Warning(String, Boolean)
EdB.PrepareCarefully.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
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Canute

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Re: [1.0] EdB Prepare Carefully - v1.0.13 (28 Jul 2019)
« Reply #1745 on: September 30, 2019, 03:11:51 AM »

Depend where this mod is at your modlist, try to move it at the end or at close at the beginning of the modlist, and check if that helps.

Alternativ try to find which mod try to patch PrepareCarefully.
You can try to look into each mod folder, into the patch folder for a PrepareCarefully entry.
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Overquoted

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Re: [1.0] EdB Prepare Carefully - v1.0.13 (28 Jul 2019)
« Reply #1746 on: November 07, 2019, 02:55:44 PM »

Points Limit bug? Basically, when using the points limit, it seems to rely on whatever colonists were loaded in from the previous page. Changing the colonists within the Prepare Carefully menu won't change these default points. Example:

I load a Preset that has previously been at 0 on a prior colony. It is now at -1928. I then back out, randomize one or more colonists in the vanilla colonist window, return to the PC window... and now they are at 1252.

It kind of makes the Points Limit... arbitrary and not a great indicator of if you're making a super overpowered initial starting colony that wouldn't be possible without PC. Suppose it's not a huge deal, given that using PC is rather cheaty anyway... But I like cheating within limits. :P
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Canute

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Re: [1.0] EdB Prepare Carefully - v1.0.13 (28 Jul 2019)
« Reply #1747 on: November 07, 2019, 03:16:21 PM »

You are aware that the clothing are randomized too ?

And even without PC, you can use the scenario editor to made a powerful starting colony too.
Ok you don't have pawn finetuning like at PC but still possible.
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Overquoted

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Re: [1.0] EdB Prepare Carefully - v1.0.13 (28 Jul 2019)
« Reply #1748 on: November 07, 2019, 10:27:43 PM »

You are aware that the clothing are randomized too ?

And even without PC, you can use the scenario editor to made a powerful starting colony too.
Ok you don't have pawn finetuning like at PC but still possible.

Yeah, but the clothing in my preset doesn't change. Everything in the preset is exactly as it always is, the only change is in whatever colonists I start with in the original screen. Going back and randomizing in the start screen can change those numbers, going back to the seed to have it randomize everything will make the numbers change drastically. It's weird.

And yeah, you can make a powerful starting colony without PC. I originally wasn't going to use that part of PC, but then realized spending a fair bit of time randomizing to get a good mix of skills was dumb when I can get the same result with less time. But I still like the concept of a Points Limit to prevent me from going overboard, so I thought I'd mention it's a little bit buggy/inconsistent.
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TheMinekBolt

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Re: [1.0] EdB Prepare Carefully - v1.0.13 (28 Jul 2019)
« Reply #1749 on: November 11, 2019, 09:17:50 AM »

I seem to have an issue in compatibility, and I'm unable to determine which mod's the problem, as I'm a noobie in these things. So i installed the More Traits/Traits Expanded by TheFlameTouched, in which post he said that it's normal for the mod to warn you about uncompatibility. So i go aight lezgo, and launch the game. Everything's fine, can normally run the game, as long as I don't press Prepare Carefully. When i do so, everything's normal, but the trait system is broken. You can't add a single trait (there is no 'add' button, and there's only 6 traits, although the mod adds 53) nor am I able to switch traits by the arrows next to the trait name. If i do so a few times, half the screen dissappears (the skills part and the traits part). I believe it's because of incompatibility, and I'm here to inform. My mods are: Dubs Break Mod, EdB Prepare Carefully, While you're up, Aparello 2, Xeva's Rimhair. All was fine until i loaded the Traits Expanded. Please fix or explain. Going on the Traits Expanded mod to post the same thing, have a nice day :)
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Gurrnt

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Re: [1.0] EdB Prepare Carefully - v1.0.13 (28 Jul 2019)
« Reply #1750 on: December 09, 2019, 02:23:56 PM »

My traits don't seem to work either, I keep getting these errors in the log:

Quote
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
Verse.Log:Error(String, Boolean)
Verse.Widgets:EnsureMousePositionStackEmpty()
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Quote
Exception filling window for EdB.PrepareCarefully.Dialog_Options`1[RimWorld.Trait]: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.StatModifier.get_ValueToStringAsOffset () [0x00000] in <filename unknown>:0
  at RimWorld.Trait.TipString (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at EdB.PrepareCarefully.PanelTraits.GetTraitTip (RimWorld.Trait trait, EdB.PrepareCarefully.CustomPawn pawn) [0x00000] in <filename unknown>:0
  at EdB.PrepareCarefully.PanelTraits+<>c__DisplayClass32_0.<DrawPanelContent>b__4 (RimWorld.Trait t) [0x00000] in <filename unknown>:0
  at EdB.PrepareCarefully.Dialog_Options`1[RimWorld.Trait].DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
  at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
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Canute

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Re: [1.0] EdB Prepare Carefully - v1.0.13 (28 Jul 2019)
« Reply #1751 on: December 09, 2019, 03:24:55 PM »

Gurrnt,
since you didn't include the whole log/modlist you should try to move this mod at the end of the modlist, or when it is allready near the end on top.
So it is behind or before mod's that add traits or other stuff.

Not every mod will work well together with EdB PC.
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cintron

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Re: [1.0] EdB Prepare Carefully - v1.0.13 (28 Jul 2019)
« Reply #1752 on: February 26, 2020, 05:56:47 PM »

I hate to necro but is this compatible with the newest version? This mod has always been a must for me
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eksynn

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Re: [1.0] EdB Prepare Carefully - v1.0.13 (28 Jul 2019)
« Reply #1753 on: February 27, 2020, 01:04:19 PM »

I hate to necro but is this compatible with the newest version? This mod has always been a must for me
https://github.com/edbmods/EdBPrepareCarefully/releases/
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CEPMatos

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Re: [1.0] EdB Prepare Carefully - v1.0.13 (28 Jul 2019)
« Reply #1754 on: March 12, 2020, 03:59:12 PM »

Nice, new version released, pls update title!
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