Building Diagonally

Started by Johnny Masters, September 29, 2014, 02:40:04 AM

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Johnny Masters

Did a search and haven't found this one yet so...

So...yeah, when building diagonally you get a new graphic with a straight wall or road instead.

It's not that bad not having diagonals when building walls, but it would really help when building roads. Perhaps by holding shift you would override the square filling and get a point A to B diagonal. Really useful when building far away outposts or getting a mining road.

Of course, by doing that, each diagonal would occupy 2 or 4 squares, so 50% would be useless, but the aesthetic pleasantness and pathfinding efficiency more than makes up for it

keylocke

+1 on this.

perhaps rimworld should have a different system for "roads"
like the road systems in other city building games that allows curved roads and such.

JimmyAgnt007

i dont think roads should be too elaborate, but diagonal is handy.

Johnny Masters

Me neither, but the diagonal movement is already there, seems a shame to build 90o roads to waste that and fugly & tiresome to lay diagonal blocks one by one