WOOT WOOT its out!!! (alpha 7 disscusion)

Started by Fruit loops, October 01, 2014, 02:14:59 PM

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Dr. Z

It's the dark green biome on your world map. It's not actually called jungel but tempereate forest (I think?), anyway it's the dark green one. If you're not getting it at all something went real crazy with your world generation and I would suggest a reinstall or a post in the bugs-subforum.

Regarding the increasing complex of the game, this is something I say since the first Alphas, the game just needs more things you can do besides fighting enemys. In my first new Alpha 7 colony there was an odd moment at the start where I thought "Huh I can't make something new what's happening here?", till I figuered out that a working base defense and food supply may be more important than crafting new clothes and implating bionics, and I very liked that, because you really need to focus on the neccessary things when only having three colonists and to plan your progression. I think a "longer, more involved game" is exactly what the majority of the players want and I personell never felt like micromanaging the things too much.
Prasie the Squirrel!

thestalkinghead

i have been enjoying the game more as it has gotten more complex, i have been trying out the builder storyteller, and even though it is way more laid back in terms of raids, it can be a real challenge to get a productive/profitable colony going, and i really like that there is just more stuff to do that makes your colony better eg. pimped out houses and cybernetic implants

Angie

Quote from: Shinzy on October 05, 2014, 04:52:21 AM
Quote from: Tynan on October 05, 2014, 12:40:51 AM-but I don't want that to be tied to excessive micromanagement or a lack of a sense of progress.

To be honest I didn't feel there wasn't much any sense of progression
until this alpha! (The researching didn't give much anything of interest aside making stone blocks)
There wasn't much to aim for in a game other than just waiting how badly I can get screwed up by the storyteller before getting wiped out

Now I feel there's actual goals to be had with getting my colonees
golden housing and cybernetic limbs and eyes and make all the neighbouring factions real jelly

The tradeships are actually fun and exciting with how they work now
Feels like unwrapping a present each time you see that "OH what will they have for sale now!?"

It's getting complex just the right way
I only think there should be more variety with items/equipment
but mods really cover that angle quite well =P And I need you to focus on new mechanics *poke*

Briefly! I love the game and I'm increasingly excited about where it's going next!
Also brightly coloured words! you're welcome everyone!

I wholeheartedly agree- I'm so much of a constructor/builder/crafter that the more I need to gather or mine to craft & create, the happier I am. I'm even building specific little storage "sheds" for various materials- tonight after the ol'day job I'm going to go mostly peaceful and see how pretty a town I can create.

dd0029

So, I've played a whole lot of Alpha 7 by now.

Various thoughts from my playthroughs.

Trade ships are better than they were. The can still use a fair bit of iteration. For high volume items - wood, food, metal, etc., there needs to be a text field or at the very least the drag thing needs to accelerate to a much higher speed. Next, every ship needs to really for real trade in everything. I can get behind specialized traders giving prefered prices on things and having guaranteed stocks of their special good, but there are times when you just need to dump something. Next, we could really use a method to call for a trader and it would be neat if we could request a specific kind of trader. Or, we could place buy orders for things so that we can broadcast for things, ie medicine.

The stuff thing is fairly nice, though I make things out of anything other than wood, stone and metal about never because there's comparatively so little of the other materials. I think I made a gold flower pot once.

Peg legs and artificial limbs are pretty nice, though I'd really like a way to craft simple prosthetics inside the vanilla game. I get not being able to make bionic parts, but lots of arms get shot off and getting enough prosthetic arms can be a challenge due to their rarity and cost.

The disease system is neat once you get used to it. Though, again there needs to be a better method for acquiring medicine, either through trade or preferably crafting.