Starting Colonists

Started by Drahkon, October 03, 2014, 12:44:05 AM

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How picky are you?

Whoever shows up.
11 (20.4%)
Anyone who can work.
11 (20.4%)
Bring the ringer.
7 (13%)
Rather build my own.
23 (42.6%)
2 (3.7%)

Total Members Voted: 54

Voting closed: October 10, 2014, 12:44:05 AM


Prepare Carefully everytime, love the mod, love what it does, love its interface (love all of EdB's mods) basically in love with EdB..
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?


Quote from: Aethelric on October 03, 2014, 03:06:34 AM
I hope to see a "starting points" system where the characters are randomized and you can "buy" a better chance for good/reliable colonists by sacrificing some starting resources. As it stands, I have to force myself to not just reroll endlessly, and just focus on having a reasonably viable starting crew. I hope, at the least, that eventually character and biome selection will have a nice "random" option for people who want it.

This for me as well.  I'd love to see a points system for starting colonists (and maybe ways of saving up points during the game to be used on the next play through).

Currently, I aim for good traits & passions.  I don't worry too much about the skills themselves, since they'll grow over time if the colonists live long enough.