Ludeon Forums

Ludeon Forums

  • May 09, 2021, 10:19:40 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Man Operated Turrets  (Read 1869 times)

Zanfib

  • Muffalo
  • *
  • Posts: 12
  • Refugee
    • View Profile
Man Operated Turrets
« on: November 06, 2013, 01:20:02 AM »


Looking at the form, I have seen a few complaints that auto turrets turn your colony into a tower defence game. I would like to propose a possible solution.

Instead of firing on enemy’s automatically, make it so that turrets need a colonist to crew them before they will function. The death explosion should probably be removed so that you don’t lose the colonist when the turret is destroyed.

That way your turrets can augment your colonists without replacing them (because the number of turrets you can have operational is limited by the number of colonists you have).
Logged

AnarchOi

  • Muffalo
  • *
  • Posts: 8
  • Fast n Loud, Punk n Proud
    • View Profile
Re: Man Operated Turrets
« Reply #1 on: November 06, 2013, 02:06:21 AM »

Hey I really like this idea, maybe not removing the auto-turrets entirely but perhaps adding some type of sandbag mounted machine guns that doesn't require power that can be manned  by the colonist. This would make a great research option in my opinion.
Logged

aerojet029

  • Muffalo
  • *
  • Posts: 15
  • Refugee
    • View Profile
Re: Man Operated Turrets
« Reply #2 on: November 06, 2013, 02:54:36 AM »

would be especially usefull for power outages!
Logged

hwoo

  • Colonist
  • ***
  • Posts: 140
  • Refugee
    • View Profile
Re: Man Operated Turrets
« Reply #3 on: November 06, 2013, 04:07:14 AM »

Could be bought from a combat supplier. (cannot be fired while moving. Has to be setup, downside is it has a long reload time so then a wall of lmgs isn't god mode)
Logged

EtaBetaPi

  • Muffalo
  • *
  • Posts: 9
  • Refugee
    • View Profile
Re: Man Operated Turrets
« Reply #4 on: November 07, 2013, 09:17:01 AM »

I think this would be a great idea. Very early on in the game, when you have some colonists but only one weapon (or a few, weak weapons), this would be very powerful and give you a good chance to survive early raids. Later on, however, you would have to choose between colonists using the weapons you have (which are now decent) and manning the turret - thus avoiding breaking the late-game altogether!

Another advantage is that it would encourage having multiple layers of defense; that way, if your turrets in one layer were destroyed then you could fall back to the other layers.
Logged

Sky_walker

  • Drifter
  • **
  • Posts: 49
  • User No.129
    • View Profile
Re: Man Operated Turrets
« Reply #5 on: November 07, 2013, 09:22:40 AM »

Very good idea.

But may I add another one?
You cannot build a tower withouth any weapon - and if you use weapon on a tower: this tower will be armed with that.

So if you got pistol - you'll be able to build a tower and arm it with pistol. If you got a shotgun - you will have a shotgun tower. Or you'll be able to mix both into pistol-shotgun tower.
It will ensure we don't have any weird weapons out of nowhere, and add much more realism into the game.

It'd be great to be able to build two types of towers:
- Automated towers: 1 gun of choice, requires power, low health
- Manned towers: 2 guns of choice, doesn't require power, higher health, twice the cost, but if destroyed: you loose both guns and a colonist. Also raiders should have a chance to incapacitate a colonist in such turret, but he should be protected from any stun effects. Basically: Higher risk higher reward.
« Last Edit: November 07, 2013, 03:47:38 PM by Sky_walker »
Logged
Self-sustaining colony with hydroponic glasshouses.