Thoughts on Devilstrand?

Started by REMworlder, October 05, 2014, 01:35:41 PM

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REMworlder

Devilstrand seems really interesting because of its properties, but I was surprised at how un-economical it is to grow. 45 days is a super long time, especially with eclipses. And while hydroponics cut the grow time in half, solar flares make this approach unreliable.

I had thought that Devilstrand might be more valuable, since thankfully it seems Tynaan took time to make sure blights don't affect it. But when it comes to trading, assuming you got your crop through the 50 day mark, Devilstrand cloth doesn't sell for much. Though cotton and other plants sell for less, their turnover is significantly higher and yield a lot more overall.

Anyways, I did a quick run of the numbers just to make sure I wasn't doing something wrong (let me know if I'm missing something). You can see best case yield scenario, cotton is still much much more profitable.

I'm having a hard time justifying planting any devilstrand since buying it is just so much more economical.

Has anyone had more success in cultivating Devilstrand?


ShadowTani

Been doing my own testing too, and no, devilstrand is not really worth growing for money. Cotton is the crop to go for if you want to grow to sell. Growing devilstrand is only useful early on if you're impatient about getting your colonists clothes upgraded. I'm not too worried though, I'm sure devilstrand may have more uses in some future version. I agree that 45 days is a bit extreme though. x3

stefanstr

Yeah, devilstrand is somewhat imbalanced. I think it should be made more expensive.

putsam

I agree the first thing I grew was devil strand and it still isn't done

Tynan

You should note that cotton is more time-efficient, but it also takes more labor. Devilstrand can be planted in a distant plot and ignored until harvest, cotton must be visited and harvested and hauled and replanted several times, which adds costs.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

TheXIIILightning

Quote from: Tynan on October 05, 2014, 05:47:09 PM
You should note that cotton is more time-efficient, but it also takes more labor. Devilstrand can be planted in a distant plot and ignored until harvest, cotton must be visited and harvested and hauled and replanted several times, which adds costs.
Exactly. Planting a massive field of this stuff in an isolated or far away field is a pretty good idea. I did the same and then walled out the entire area in order to protect it against fires. They grew, i profited, and all it took was 2 days of labor to plant all that stuff. ^^

Zsword

I'll also add that Devilstrand actually makes clothes that are semi effective armor, though I'd wish it wasn't the best 'material' that we could make clothes out of, I also wish that we could make our own dusters instead of just Hats, pants, and shirts. :(

userfredle

Quote from: Zsword on October 06, 2014, 12:12:51 AM
I'll also add that Devilstrand actually makes clothes that are semi effective armor, though I'd wish it wasn't the best 'material' that we could make clothes out of, I also wish that we could make our own dusters instead of just Hats, pants, and shirts. :(

YES I need to make muh dusters, this has to go in next alpha (Or Hotfix, if tynan loves us :)

ShadowTani

Since I'm personally wanting more uses (preferably permanent uses) for the research skill I must say I would like to see a system where you used your researcher to study items to unlock them, like studying a Duster would unlock the ability to replicate a duster at the textile bench.

Jotun

Quote from: Zsword on October 06, 2014, 12:12:51 AM
I'll also add that Devilstrand actually makes clothes that are semi effective armor, though I'd wish it wasn't the best 'material' that we could make clothes out of, I also wish that we could make our own dusters instead of just Hats, pants, and shirts. :(

This combined with its ease of growth means it probably shouldn't be a good cash crop as well.

Otherwise what would be the point of cotton? If it's less valuable, more labor intensive to grow, and worse as a material, why would you bother growing it? Cotton as a cash crop and bulk crafting material while devilstrand is a more useful but specialist plant makes sense to me.

Geokinesis

Cotton should definitely be worth less than the goods you make of it.

thestalkinghead

has anybody that has grown devilstrand actually had a use for it once it was grown? ie. needed it for armour because you didn't have enough by that time?


Varnhagen

Quote from: Geokinesis on October 06, 2014, 03:23:11 PM
Cotton should definitely be worth less than the goods you make of it.

Very true! It is, all things considered, a refinement to tailor cloth into a shirt. Labor that needn't be done elsewhere. Thus the base value of all items should be input+. Right now I sell off the cloth and make useless hats out of leather, because I can't sell leather to a merchant. Don't know if pants or shirts would be more lucrative. I'd like to see an expansion on the chain though. Cotton -> Cloth -> Stuff. Hide -> Leather -> Stuff.
Concerning Dusters: Tynan has given us the basics. I sure would have loved button down shirts over T-Shirts. But couldn't other apparel items be modded in?

Zsword

Quote from: thestalkinghead on October 06, 2014, 03:29:48 PM
has anybody that has grown devilstrand actually had a use for it once it was grown? ie. needed it for armour because you didn't have enough by that time?

I did, I still needed 4 shirts and 7 hats. (Which I have been slowly replacing the hats with Power Armor.) after my first harvest.

By the by. If you wanna grow your own Devil, DON'T use Hydro basins. The odds of a Solar Flare or Eclipse/Battery Bomb destroying the Hydro plots usability is just toooo high.

I will say, Hyperweave is over priced and is over all inferior to Devilstrand. By this point I'm 85% certain that R4 Charge Rifles and Charge Lances and the Charge Miniguns deal Electricity damage, which Hyper doesn't provide resistance to but Devil does. I'm not factoring in Pierce damage cause the only 'threatening' Pierce weapons I find are M24s, which I feel are only threatening on headshots, which you're gonna have Power Armor for. *shrug*

REMworlder

#14
QuoteCotton should definitely be worth less than the goods you make of it.

Yeah, I think both cotton pants and shirts sell in the low 20s. The cost of the cotton used to make clothing is approximately 100 (2*50), so it's better to just sell plain cotton.

The same's even more true for devilstrand, which sells in the low 80s. The cost of material for that is roughly 1000 (20*50). Even if you plan on using devilstrand to make your own protective clothing, you're throwing away around 900 gold every time you do so. IIRC you could buy at least two articles of Devilstrand clothing at that price (not to mention raid loot).