Close Combat mechanics.

Started by Reeceybaby, October 06, 2014, 10:30:41 AM

Previous topic - Next topic

Reeceybaby

Looking at the new close combat weapons and how some might affect damage etc. I was wondering if a "throw" could be added, or knock back chance on types of melee weapons, so, let's say for example that a colonist had two power claws installed, this could have a 30% (depending on the pawn) to do extra damage and push back about 3 squares. also to add an "attack to knockout" or "attack to destroy" each with it's chance to fail. This might be hard to implement, But for ideas sake, There you go x