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Author Topic: [A15] Right Tool For The Job v1.16  (Read 109305 times)

lc-soz

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Re: [A15] Right Tool For The Job v1.16
« Reply #135 on: October 29, 2016, 07:41:37 PM »

I'm having a problem with this mod and EPOE. It appears to me that when I install advanced bionic arms I can't wear toolbelt anymore. There's a way that I could "wear" toolbelt without any original body part or add the bonus <WorkSpeedGlobal>1.7</WorkSpeedGlobal> to AdvancedBionicArm? (I tried and didn’t work).

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Dingo

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Re: [A15] Right Tool For The Job v1.16
« Reply #136 on: October 29, 2016, 07:57:59 PM »

That's EPOE's problem. It stems from EPOE changing the body type of humanlikes, so your "arm" is really just a shoulder (if I remember correctly).

kaptain_kavern

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Re: [A15] Right Tool For The Job v1.16
« Reply #137 on: October 29, 2016, 08:07:48 PM »

Correct. At least to me. But it's not EPOE features, but Vanilla AFAIK.

It works the same for legs, if you put a peg leg/bionic leg, then the game consider all "natural" organs composing the limb, removed. You can confirm/see this with dev mode


It is the same for arm.

ItchyFlea

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Re: [A15] Right Tool For The Job v1.16
« Reply #138 on: October 30, 2016, 12:04:13 AM »

It's how I implemented the toolbelts. Colonists wear them on their hands. I did it that way so that a colonist should still wear shirts and armour.
I don't know when (or if) I'll fix this, since I want colonists to continue to be able to wear the other things as well as the belt, and there just isn't really anywhere else I can place the belt.

Perhaps you could consider it a tradeoff. Bionic arms or toolbelt, not both. :)
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garfu

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Re: [A15] Right Tool For The Job v1.16
« Reply #139 on: October 30, 2016, 01:08:11 AM »

It's extremely simple to go into the mods ThingDefs and edit where the toolbelt is located.

Use this for reference: http://rimworldwiki.com/wiki/Clothing_Layers

Also Accessory is a slot that can be used, like OnSkin, Shell, etc.

You can theoretically have 4 things on every single body part if they were all made compatible... That's what I did

edit: also a good fix for that specific issue is to edit the hands and feet in EPOE to have the same bonuses as the arms and legs, and then only use bionic hands and feet, while setting the toolbelts to only cover arms and not hands. Can't remember if it's already like that since all of my stuff is edited.
« Last Edit: October 30, 2016, 01:11:08 AM by garfu »
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lc-soz

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Re: [A15] Right Tool For The Job v1.16
« Reply #140 on: October 30, 2016, 01:16:17 AM »

edit the hands and feet in EPOE to have the same bonuses as the arms and legs, and then only use bionic hands and feet, while setting the toolbelts to only cover arms and not hands.

Very good tip, will use it in my next save, thank you.

kaptain_kavern, I didn't know about that option, thank you.
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lc-soz

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Re: [A15] Right Tool For The Job v1.16
« Reply #141 on: November 04, 2016, 01:05:45 AM »

[...] while setting the toolbelts to only cover arms and not hands [...]

That would turn impossible to use jacket or button-down shirt. Just put both toolbelt to eyes.
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Thundercraft

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Re: [A15] Right Tool For The Job v1.16
« Reply #142 on: November 14, 2016, 04:18:09 AM »

It's how I implemented the toolbelts. Colonists wear them on their hands. I did it that way so that a colonist should still wear shirts and armour.
I don't know when (or if) I'll fix this, since I want colonists to continue to be able to wear the other things as well as the belt, and there just isn't really anywhere else I can place the belt.

There's one solution that should satisfy both camps and allow either option:
Just have two different versions, one that fits the hands (or arms) and a separate type that fits the torso.

Another words: Why not add two new craftable items: Toolvest and Advanced Toolvest? These would require the same resources as their toolbelt counterparts. Though, instead of fitting on the Middle layer, perhaps it should fit on the Shell layer? That way, a character could also wear an Armor Vest underneath?
« Last Edit: November 14, 2016, 05:30:55 AM by Thundercraft »
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Topper

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Re: [A15] Right Tool For The Job v1.16
« Reply #143 on: December 18, 2016, 05:16:38 AM »

will this be ready for a16?
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Umbrador

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Re: [A15] Right Tool For The Job v1.16
« Reply #144 on: December 26, 2016, 10:25:32 AM »

will this be ready for a16?

It works fine on A16 as far as i can see. Just open About.xml in any text editor and edit this string:
  <targetVersion>0.15.1279</targetVersion>
to
  <targetVersion>0.16.1393</targetVersion>
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14m1337

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Re: [A15] Right Tool For The Job v1.16
« Reply #145 on: December 26, 2016, 01:07:39 PM »

so these tools do not have to have a <mass> added ?
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Arigitine

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Re: [A15] Right Tool For The Job v1.16
« Reply #146 on: December 30, 2016, 11:37:10 PM »

You just have change to  <targetVersion>0.16.1393</targetVersion> in about.xml in about file and add <Mass>3.0</Mass> to <statBases> group for each item in tool.xml in thingdefs file
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Thundercraft

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[A16] Right Tool Rebalanced (a RTFTJ fork)
« Reply #147 on: January 10, 2017, 07:31:08 AM »

Right Tool Rebalanced is a heavily modified version of RTFTJ. It's my attempt at a rebalance and an A16 update. I researched the real-world weight of tools, recalculated market values, changed the ingredients, fixed an issue, etc.
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Skissor

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Re: [A15] Right Tool For The Job v1.16
« Reply #148 on: January 13, 2017, 05:37:49 AM »

You just have change to  <targetVersion>0.16.1393</targetVersion> in about.xml in about file and add <Mass>3.0</Mass> to <statBases> group for each item in tool.xml in thingdefs file

Seems tedious, why isn't this simply updated then if it's so easy?
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filippe999

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Re: [A15] Right Tool For The Job v1.16
« Reply #149 on: January 22, 2017, 03:48:59 PM »

Please update this mr author
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