Best organ harvesting practices

Started by EscapeZeppelin, October 08, 2014, 02:42:50 PM

Previous topic - Next topic

Wex

Yes, that I understand. But living liver donation are a fact. Maybe only once.
"You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant."
    Harlan Ellison

hunter2012

i find harvesting the eyes a lung and a kidney and any non-essential impants ie: Peg leg, bionics ect. then selling the body to a slave trader is fairly profitable

Exe19

I think that removing both kidneys should cause problems after day or two but not kill the pawn instantly. After all there are real people who live without them.

milon

@hunter2012, You can harvest eyes?  Wow, I missed that one!

@Exe19, I agree that would be more realistic, but in alpha 7 it would be too overpowered.  Maybe in a future alpha when there's mood penalties etc it would work better.

hunter2012

#19
@milon No glaucoma for my colonists yes sirrey

just found out the eye harvesting is from apothocarius mod

Col_Jessep

Can you transplant a heart or a liver to an injured colonist or are those types of injury deadly anyway?
I have two prisoners who I don't want for my colony. One is a nervous wreck and the other one has almost everything disabled. I removed a lung and a kidney each already and now I have to decide if I sell them to a slaver or harvest a liver or heart. Selling them will have a negative emotional impact on my colonists, what about chopping them up for parts?

Planetary Annihilation Imminent

Damien Hart

Quote from: Col_Jessep on October 12, 2014, 08:30:15 AM
Can you transplant a heart or a liver to an injured colonist or are those types of injury deadly anyway?
I have two prisoners who I don't want for my colony. One is a nervous wreck and the other one has almost everything disabled. I removed a lung and a kidney each already and now I have to decide if I sell them to a slaver or harvest a liver or heart. Selling them will have a negative emotional impact on my colonists, what about chopping them up for parts?

The only reason to transplant is for permanent old wounds.

No penalty for harvesting livestock stealing prisoners' organs until alpha 8 ;D

killerx243

I think we should be able to harvest organs and implants from recently dead people. Organs only give you 100 - 150 per, where unless they are crippled from the fight I don't have any reason to harvest and sell them.

Col_Jessep

Quote from: Damien Hart on October 12, 2014, 08:51:45 AMThe only reason to transplant is for permanent old wounds.

No penalty for harvesting livestock stealing prisoners' organs until alpha 8 ;D
Thanks, in that case I'll keep one of the prisoners for training my empath and sell the other.  8)

Planetary Annihilation Imminent

Damien Hart

Quote from: killerx243 on October 12, 2014, 09:53:43 AM
I think we should be able to harvest organs and implants from recently dead people. Organs only give you 100 - 150 per, where unless they are crippled from the fight I don't have any reason to harvest and sell them.

Balance reasons I think. A corpse could feasibly provide you with 6 internal organs (heart, liver, lungs, kidneys) each with a base value of 250. Multiply by the number of corpses and you get way too much money.

Quote from: Col_Jessep on October 12, 2014, 12:10:22 PM
Thanks, in that case I'll keep one of the prisoners for training my empath and sell the other.  8)

An empath? Gross. I hear they have long, thin tongues that they insert into the brain either through the nose, ear or eye, in order to make a "deeper emotional connection"... Enjoy those mental images.  ;D

shade88

Quote from: Damien Hart on October 12, 2014, 12:46:05 PM

Balance reasons I think. A corpse could feasibly provide you with 6 internal organs (heart, liver, lungs, kidneys) each with a base value of 250. Multiply by the number of corpses and you get way too much money.

It might break the balance, but people might need those organs for more than just selling. There should be a supply & demand system for organs, so people aren't tempted to profit off them alone. For example, the price of certain organs could be reduced for each of that organ you sell, with a really long cool-down (perhaps a full in-game season) before the price normalizes. The reverse could be done for buying organs (increaed prices for each of that organ bought, etc.), so that you can't simply buy out their entire stock every time traders come. If they did this, I could see them adding more options for organ harvesting.

...I just had to say this much, since I simply love the balancing potential of supply and demand systems. ^_^

Damien Hart

While I agree that a system of supply and demand would be interesting, the issue I see is that a supply and demand system could be crippling in the long term for a colony that has a heavy reliance on trade.

Generally speaking, people don't buy and sell the same item - medicine, for example, is always bought and rarely sold. So while medical prices skyrocket, prices of the colony's regular exports plummet, but demand for medicine (or bionics, or food in a harsh environment) is constantly on the increase.

On the subject of corpse harvesting, there's also the fact that transplants are uncommon, because transplantable organs are usually either fatal when injured, or they recover completely. Survival chance is low, the chance of permanent injury is low, and together they make the chance of requiring a transplant practically a "1 in a million" thing. There are possibly age related injuries to think of, though I don't recall any in-game at this stage.

Ironically, the non-transplantable brain is pretty much guaranteed to develop a permanent injury if non-fatally wounded.

shade88

Quote from: Damien Hart on January 24, 2015, 11:05:07 AM
While I agree that a system of supply and demand would be interesting, the issue I see is that a supply and demand system could be crippling in the long term for a colony that has a heavy reliance on trade.

Generally speaking, people don't buy and sell the same item - medicine, for example, is always bought and rarely sold. So while medical prices skyrocket, prices of the colony's regular exports plummet, but demand for medicine (or bionics, or food in a harsh environment) is constantly on the increase.

On the subject of corpse harvesting, there's also the fact that transplants are uncommon, because transplantable organs are usually either fatal when injured, or they recover completely. Survival chance is low, the chance of permanent injury is low, and together they make the chance of requiring a transplant practically a "1 in a million" thing. There are possibly age related injuries to think of, though I don't recall any in-game at this stage.

Ironically, the non-transplantable brain is pretty much guaranteed to develop a permanent injury if non-fatally wounded.
I do see what you mean, but most of what you brought up I already addressed:

I accounted for the long-term when I said the changes in prices would wear off after a while. In other words, the prices might go up/down, but as long as you don't buy too many of one item constantly, this would rarely affect a player in the long term. To use your example, let's say a player buys all of a trader's stock of medicine in Winter. The prices would skyrocket in the short term, but with the season-long cool-down I mentioned, the prices would be back to normal by Spring.

People may not buy and sell the same thing, but that's the point: the people that always buy out the traders in certain products and sell all of other products will be forced to take into consideration whether to buy/sell everything at a slightly greater cost/lower profit, or to spread out and balance their purchases to maximize profits/savings.

Also, keep in mind that corpse harvesting is not the same as organ transplants. Harvesting organs is done by going to prisoners or otherwise incapacitated characters, and removing their organs, not replacing them. You don't have any requirements other than medicine for harvesting organs, and you generally harvest organs from those you don't want to keep in your colony, and you usually either kill or sell them afterwards. As for age-related injuries: bad back and cataracts are the two current age-related injuries in the game.

I'll also add that with a relatively short cool-down, all this would really do is stop people from over-profiting by selling too many organs at once. They would end up keeping duplicates for a while, preferring to sell them later for a better profit. So in addition to balancing the game, it ends up making the more budget-savvy players pace themselves!  ;D

Damien Hart

The cool down is really more of an issue in the late game - when all the metal on the map is exhausted, you'll always be buying metal; when the raider waves are becoming particularly aggressive, you can't afford to wait for a cool down to buy medicine, you have to grab everything that presents itself.

Your comment about having short-term cool downs to prevent bulk selling would make an effective alternative though.

As far as corpse harvesting vs transplants, it was in reply to your statement

Quote from: shade88 on January 23, 2015, 04:40:28 PM

It might break the balance, but people might need those organs for more than just selling.

Unless you have some purpose other than transplants in mind, I'm not aware of any other use than selling them? Also, bad back and cataracts aren't fixable via transplant, only bionics (for cataracts, anyway).

FridayBiology

off topic but, I've had a few times were a prisoner had an infected kidney(untreated) i removed the other by mistake, and then a lung (to balance the cost of medicine used) The prisoner survived a long time 6-7 days maybe as that was when i notice another prisoner lying on top of his dead body.

Question 1 : How long does it take for an infection to "kill" colonist?

Question 2 : Will "addiction" effect organs and colonist condition in Alpha 9?
Yes another god damn youtuber.
 https://www.youtube.com/user/FridayBiology