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Author Topic: [A15] TF RIM-MOD v1 (Saul's 4 mods)  (Read 18721 times)

Dragoon

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Re: [MOD] (Alpha 10) TF RIM-MOD v1 (Saul's 4 mods)
« Reply #15 on: June 15, 2015, 11:32:33 PM »

I hope this mod gets updated to alpha 11 I love it :D
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Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Saularian

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Re: [MOD] (Alpha 10) TF RIM-MOD v1 (Saul's 4 mods)
« Reply #16 on: July 23, 2015, 09:32:07 AM »

How do you harvest organs from a filled body bag? I don't see any options from either the morgue slab or the bags themselves.

Some features are not implemented yet, and as I'm currently updating the mods to A11 it's currently put on hold...

I hope this mod gets updated to alpha 11 I love it :D

It is being updated, haven't had the time yet to get to it, and it seems to be a bit more tedious than I'd expected, but am halfway with it, but need to do it step by step.
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kaptain_kavern

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Re: [MOD] (Alpha 10) TF RIM-MOD v1 (Saul's 4 mods)
« Reply #17 on: July 23, 2015, 09:53:07 AM »

I'm looking forward to see them updated too. Especially Bag em and Tag em
Please Keep at it Saularion  :P

Also we happen to have a Slack (like an irc chat) space where modders try to help each other. Feel free to jump by (link in my sig)
« Last Edit: July 23, 2015, 09:58:32 AM by kaptain_kavern »
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Saularian

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Re: [A10] TF RIM-MOD v1 (Saul's 4 mods)
« Reply #18 on: July 27, 2015, 05:45:21 AM »

ITS HERE!



Downloads are in the 1st post, probably still waiting for being authed, so bear with me.

Will keep the ALPHA 10 versions online for those who have not yet upgraded to ALPHA 11

Any feedback is welcome

Cheers!
« Last Edit: July 27, 2015, 05:47:42 AM by Saularian »
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kaptain_kavern

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Re: [A10/A11] TF RIM-MOD v1 (Saul's 4 mods)
« Reply #19 on: July 28, 2015, 08:27:28 AM »

Just added to the A11 Modlist.
Keep up the good job ;)

Saularian

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Re: [A10/A11] TF RIM-MOD v1 (Saul's 4 mods)
« Reply #20 on: August 04, 2015, 12:04:35 PM »

Just upgraded Rack em and Stack em to V2 (alpha 11 version, will not do any more work on the A10 ones) as it seemed colonists would not pick clothes from the storage racks, which was kind of annoying and something I had not noticed yet as I havent been testing the racks for that purpose yet. Now they take the clothes of the racks!

Enjoy!
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Saularian

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Re: [A10/A11] TF RIM-MOD v1 (Saul's 4 mods)
« Reply #21 on: August 24, 2015, 06:16:07 AM »

Currently being updated to A12, will be removing the A10 and A11 versions from ModDB after that, and will check if I can add new things to my mods, or add another mod. If any of you have suggestions, I'd love to hear them.
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Dragoon

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Re: [A10/A11] TF RIM-MOD v1 (Saul's 4 mods)
« Reply #22 on: August 24, 2015, 12:17:23 PM »

Is there no way to get pet armor?
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Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

StorymasterQ

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Dragoon

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Re: [A10/A11] TF RIM-MOD v1 (Saul's 4 mods)
« Reply #24 on: August 24, 2015, 09:54:35 PM »

-snip-?

haha but in all seriousness if we could get animal armor or even just some new human armor like this http://static.dudeiwantthat.com/img/omg/fools/resize(640%2c533)/adrenasuit-inner-vein-system-3249.jpg that woudl or an exoskeleton would rock.
« Last Edit: August 24, 2015, 09:57:20 PM by Dragoon »
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Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Dragoon

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Re: [A10/A11] TF RIM-MOD v1 (Saul's 4 mods)
« Reply #25 on: August 28, 2015, 03:13:08 PM »

Oh something that might be easier for you to add would be shields.
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Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Heroinómano34

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Re: [A15] TF RIM-MOD v1 (Saul's 4 mods)
« Reply #26 on: December 19, 2016, 09:20:42 AM »

anytimes the hat layer is under the skinmask, ¿how can i do to see always on the top?
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