Started by Igabod, October 12, 2014, 05:16:22 AM
Quote from: thrakkemarn on October 14, 2014, 07:04:48 PMGIMP is the best! Much like this mod!
Quote from: richeygator on October 14, 2014, 07:34:37 PMQuote from: Igabod on October 13, 2014, 06:35:14 PMI'm going to focus on making new melee weapons maybe and possibly some medieval armor things.yes....dear god,so much yes
Quote from: Igabod on October 13, 2014, 06:35:14 PMI'm going to focus on making new melee weapons maybe and possibly some medieval armor things.
Quote from: ousire on October 14, 2014, 08:01:38 PMI'm really glad to see something that adds in outdoor lights! It's annoying that even the growing lamps have issues in the rain, so my colonies always end up so gloomy looking at night.Could we please get a list or table of the different lights and their construction/power cost?
Quote from: ousire on October 17, 2014, 01:34:19 AMYou appear to be missing a few energy stats for some of the lamps though :p
Quote from: Montanio on October 24, 2014, 12:29:47 PMGreat work, really helps with lighting up large patches of area without spending wayyyy too much on energy costs. I'm guessing perhaps there could be further research that can be done (that costs alot of time) that further reduces energy usage? Maybe LED researching? Could perhaps make them a further unlock with even higher costs?
Quote from: MaxtheINFINITE on January 02, 2015, 04:38:53 PMIf an advanced sunlamp uses 750 wats...I'm not sure,BUT IT CAN use alot more than an improvised turretWhich scares me,ALOT.
Quote from: Loki88 on January 02, 2015, 08:37:52 PMWould you consider giving the grow lights some heat throw like they would in real life? This is one of my "core mods" that all my colonies ( minus test colonies) have
Quote from: Loki88 on January 02, 2015, 08:37:52 PMalso is it intentional to be able to build the outdoor lights indoors? You'd need some seriously high ceilings to pull that off (that being said I'd need to redo my indoor lighting plan )
Quote from: Loki88 on January 02, 2015, 08:37:52 PMLast on my questions list, is there a way to stop the lit area from the advanced outdoor lamp cutting off? If I get a chance to get a screen shot later I will post it. It seems to be some kind of render issue when the lamp is built, wherever my screen edge is when the lamp is built is where the visually lit area ends (the game still counts the cut off dark area as "lit" ) it did the same thing in vanilla but the base model outdoor light doesn't do it.