Diplomatic Missions

Started by Nasikabatrachus, October 13, 2014, 05:16:57 PM

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Nasikabatrachus

A simple idea: the ability send one of your colonists off to establish or improve relations with a faction.

1. Choose a diplomat from the faction screen with instructions to e.g. offer resources or just schmooze. The colonist leaves the map in X direction.
2. A timer ticks down (5-15 days) and you learn about the results when they come back (or don't). Depending on the colonist's social skill and traits (psychopaths might be good to send to pirates, and not so good to send to towns), the mission could result in greatly improved relations, a cessation to hostilities pending tribute, the faction kills the diplomat, or the diplomat is attacked/captured and escapes.