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Author Topic: [MOD] (A10) This is my Flammenwerfer - it werfs Flammen - A10Update (24.04.2015)  (Read 23830 times)

JuliaEllie

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 Killing the rock will net you 300 Metal, to kill the plants, fire is your friend.




Well I made a small flamethrower - nothing special
Now in Alpha 10

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« Last Edit: August 26, 2015, 08:49:46 PM by MarvinKosh »
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Shinzy

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Re: [MOD] (Alpha 7) This is my Flammenwerfer - it werfs Flammen.
« Reply #1 on: October 20, 2014, 07:10:35 AM »

I don't know why, but I resprited this as a magic staff for myself, spawned it in and werft my other two colonists on flammen with it. It was fun

Oh, fantasy mods, where are they
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Romi

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Re: [MOD] (Alpha 7) This is my Flammenwerfer - it werfs Flammen.
« Reply #2 on: October 20, 2014, 07:30:27 AM »

In the screnshot the flamethrower looked awesome.But in the game play,combat supplier sell this or it can spawn at a pawn? like a pirate or other
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skullywag

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Re: [MOD] (Alpha 7) This is my Flammenwerfer - it werfs Flammen.
« Reply #3 on: October 20, 2014, 08:49:07 AM »

jEllie flip that darned projectile texture.....flammen doesn't werf that way. :p
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Morrigi

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Re: [MOD] (Alpha 7) This is my Flammenwerfer - it werfs Flammen.
« Reply #4 on: October 20, 2014, 09:33:40 AM »

Hello /k/.
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JuliaEllie

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Re: [MOD] (Alpha 7) This is my Flammenwerfer - it werfs Flammen.
« Reply #5 on: October 20, 2014, 12:05:17 PM »


In the screnshot the flamethrower looked awesome.But in the game play,combat supplier sell this or it can spawn at a pawn? like a pirate or other
Thank you :)
It has a normal weapon Tag so either raiders have it or you can buy it at a combat supplier. If you have other weapon mods the relative likeliness to find exactly the flamethrower is lower of course ;) but Im not sure if you really want a pirate or even 2 of them to use it against you :D

jEllie flip that darned projectile texture.....flammen doesn't werf that way. :p

 
« Last Edit: October 20, 2014, 12:27:33 PM by JuliaEllie »
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Heimdall81

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Re: [MOD] (Alpha 7) This is my Flammenwerfer - it werfs Flammen.
« Reply #6 on: October 20, 2014, 03:51:07 PM »

Nice Flammenwerfer  8)

Wer die Flamme nicht ehrt ist des Flammenwerfers nicht wert  ;D

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DracoGriffin

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Re: [MOD] (Alpha 7) This is my Flammenwerfer - it werfs Flammen.
« Reply #7 on: October 26, 2014, 02:56:19 PM »

Hey Julia, since you're the Queen of Conceptmodsâ„¢; would it be possible to have a "water hose w/ pack" or fire extinguisher?

Using "smoke trail" particle effect from More Weapons by skullywag, could simulate the visual effect of fire extinguisher or water if color changed. Just not sure if the effect of rain can be simulated in weapons fire.

Anyway, if possible, it'd be great to draft a colonist and then use weapon to "fire" (lol) at fire to extinguish larger brush fires quickly. Fire Extinguisher when fired at enemies could affect accuracy/eyes to "blind"; while water hose could simulate "melee" attacks from range to disrupt enemy movement/attacks, in addition to light bruise damage?
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skullywag

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Re: [MOD] (Alpha 7) This is my Flammenwerfer - it werfs Flammen.
« Reply #8 on: October 26, 2014, 03:35:35 PM »

Thats very easy to achieve, new projectile with foam like texture gun able target ground, if projectile hits fire, reduce fire strength....could knock this up in a few minutes i reckon. Not saying i will of course.
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JuliaEllie

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Re: [MOD] (Alpha 7) This is my Flammenwerfer - it werfs Flammen.
« Reply #9 on: October 26, 2014, 03:35:41 PM »

Hey Julia, since you're the Queen of Conceptmods�; would it be possible to have a "water hose w/ pack" or fire extinguisher?

Using "smoke trail" particle effect from More Weapons by skullywag, could simulate the visual effect of fire extinguisher or water if color changed. Just not sure if the effect of rain can be simulated in weapons fire.

Anyway, if possible, it'd be great to draft a colonist and then use weapon to "fire" (lol) at fire to extinguish larger brush fires quickly. Fire Extinguisher when fired at enemies could affect accuracy/eyes to "blind"; while water hose could simulate "melee" attacks from range to disrupt enemy movement/attacks, in addition to light bruise damage?

Impossible is nothing its only a qustion of efford. A fire extinguisher it is then :)

edit - projectile class is throwing errors it shouldnt... I sometimes hate this game :(
« Last Edit: October 26, 2014, 06:33:11 PM by JuliaEllie »
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Wex

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Re: [MOD] (Alpha 7) This is my Flammenwerfer - it werfs Flammen.
« Reply #10 on: October 26, 2014, 06:41:51 PM »

Also, a liquid nitrogen launcher (very high tech) could double as both fire extinguisher and flame thrower.
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Lemon_Lube

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Re: [MOD] (Alpha 7) This is my Flammenwerfer - it werfs Flammen.
« Reply #11 on: October 27, 2014, 02:50:38 AM »

/k/onrad?
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Lemon_Lube

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Re: [MOD] (Alpha 7) This is my Flammenwerfer - it werfs Flammen.
« Reply #12 on: October 27, 2014, 09:56:13 AM »

Could you make a Panzerfaust that fausts panzers?
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JuliaEllie

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Re: [MOD] (Alpha 7) This is my Flammenwerfer - it werfs Flammen.
« Reply #13 on: October 27, 2014, 10:10:47 AM »

Could you make a Panzerfaust that fausts panzers?

There are no Panzers to faust so no need for a Panzerfaust :D

Shinzy

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Re: [MOD] (Alpha 7) This is my Flammenwerfer - it werfs Flammen.
« Reply #14 on: October 27, 2014, 10:33:13 AM »

Could you make a Panzerfaust that fausts panzers?

There are no Panzers to faust so no need for a Panzerfaust :D

What about nebelwerfer? to werf nebels?
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