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Author Topic: [A11] Extended Surgery and Bionics V1.9  (Read 206577 times)

Minus

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Re: [MOD] (Alpha 7) Extended Surgery and Bionics V1.4
« Reply #30 on: October 23, 2014, 12:38:52 PM »

Bumping for latest update. Let's see what stupid bugs I left in this time!

Remember to delete both the old bionics and extended surgery mods.
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Mods: Extended Surgery and Bionics, Brain Surgery, Medical XP Balance

Timber

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Re: [MOD] (Alpha 7) Extended Surgery and Bionics V1.4
« Reply #31 on: October 23, 2014, 01:59:41 PM »

Changelog 1.4 (not yet released)
  • Merged the More Bionic Parts! mod with this one.
  • Also merged the Medical XP gain mod with this.
  • Fixed bionic arm upgrade's 11 arm cost.
  • Fixed bionic jaw's description
  • Gave the hook hand a damage boost.
  • Added pretty crystal eyes which improve socialising
  • Added moterized tracks to make some really fast colonists.
  • Added bionic shoulders. They sadly replace bionic arms.

Just a heads up, the shoulder change may have been too soon. This is from Rimworld Changelog:

Quote
Oct 22

Refactored and cleaned up stat categorization and display.
Bionic arm replaces arm from the shoulder on down, so can heal/replace shot-off shoulders.
Skill degradation is slower.
LL cleanup.

« Last Edit: October 23, 2014, 02:01:28 PM by Timber »
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I ask not for a lighter burden but for broader shoulders. -Atlas

MisterLock

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Re: [MOD] (Alpha 7) Extended Surgery Mod V1.3 + More Bionic Parts!
« Reply #32 on: October 23, 2014, 02:17:07 PM »

cut the text

Christ that's a lot of mods! I see at the top, something about life support. Does one of these mods add life support? Let me know which one, as I expect that'll be the issue.

Apothecarius adds life support
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BinaryBlackhole

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Re: [MOD] (Alpha 7) Extended Surgery and Bionics V1.4
« Reply #33 on: October 23, 2014, 04:22:49 PM »

It comes up as a adobe acrobat folder instead of a compressed zip folder. With other mods I get a compressed zip folder, I then extract the folder and put it into my game and it works. Below is a attachment of what I get when I download the mod.

[attachment deleted by admin: too old]
« Last Edit: October 23, 2014, 04:24:57 PM by BinaryBlackhole »
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Igabod

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Re: [MOD] (Alpha 7) Extended Surgery and Bionics V1.4
« Reply #34 on: October 23, 2014, 05:04:25 PM »

that looks like a .rar file to me not a .pdf. you will not be able to unzip this with the default windows unpacking program. You need something like 7zip. Be sure to right click the .rar file and select "open with" and then select 7zip file manager. It's a pain in the ass for sure to download a different program just to do this, but .rar is a very common format so it's a necessity if you do a lot of downloading of things.

Minus

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Re: [MOD] (Alpha 7) Extended Surgery and Bionics V1.4
« Reply #35 on: October 23, 2014, 10:42:49 PM »

It comes up as a adobe acrobat folder instead of a compressed zip folder. With other mods I get a compressed zip folder, I then extract the folder and put it into my game and it works. Below is a attachment of what I get when I download the mod.
Yeah, still the problem your end of not having the right program it seems. The file is fine. It's very weird that your acrobat reader is trying to open it though, that's not normal I don't think.

Just a heads up, the shoulder change may have been too soon. This is from Rimworld Changelog:
Quote
Oct 22

Refactored and cleaned up stat categorization and display.
Bionic arm replaces arm from the shoulder on down, so can heal/replace shot-off shoulders.
Skill degradation is slower.
LL cleanup.
I already know a bunch of stuff in this mod's gonna end up redundant in a later update. Good to hear about this though, as my shoulders did not go how I wanted. Also I just noticed thanks to your post that I forgot to change the changelog to say that 1.4 had now been released.

cut the text
Apothecarius adds life support
Well...


Turns out Apothacarius is fully compatible! Which means I don't know what's causing the problem...
I've started adding mods that work fine with this to the first post, to try and narrow it down a bit more. You'll have to disable several mods and keep trying until you find out which mod you had to turn off to get it to work I think. As soon as you can narrow it down, I'll start fixing the problems!
« Last Edit: October 23, 2014, 10:58:45 PM by Minus »
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Mods: Extended Surgery and Bionics, Brain Surgery, Medical XP Balance

illidan102

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Re: [MOD] (Alpha 7) Extended Surgery and Bionics V1.4
« Reply #36 on: October 24, 2014, 02:07:25 AM »

can`t not bulid atomic constructor and CreatePlasteel,CreateSynthread,CreateHyperweave.....
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Emottaja

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Re: [MOD] (Alpha 7) Extended Surgery and Bionics V1.4
« Reply #37 on: October 24, 2014, 05:22:57 AM »

I found no compatibility issues with the EdB interface mod and this one, might be a load order issue perhaps.
my load order from the mod config:
  <activeMods>
    <li>Core</li>
    <li>Tech Tree Minami A7</li>
    <li>TTMpatch_Apparello</li>
    <li>TTMpatch_AnimalHusbandry</li>
    <li>TTMpatch_MAI</li>
    <li>TTMpatch_Clutter</li>
    <li>TTMpatch_Embrasures</li>
    <li>TTMpatch_ExtendedStoneworking</li>
    <li>Side NPD</li>
    <li>EdBInterface</li>
    <li>GlitterTech</li>
    <li>EdBPrepareCarefully</li>
    <li>NewRecipeNurse</li>
    <li>SurgeryExtendedAndBonics</li>
  </activeMods>

also, the surgery xp part doesn't seem to conflict with TTM either. =/
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MisterLock

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Re: [MOD] (Alpha 7) Extended Surgery and Bionics V1.4
« Reply #38 on: October 24, 2014, 07:57:44 AM »

This is not even funny anymore...Fresh install,deleted all mods,redownloaded your mod and recipie nurse and guess what?
I just have these 2 active and I still can't atach back the colonists stomach/can't install bionic organs from More bionics.
Here's some screen to prove that I litelarly Have no other mods loaded other then this and recipie nurse.
 http://imgur.com/fS1AbZw
 http://imgur.com/zHbakjX

Also little question,You picked up ownership from Meow for extended surgery?Did GottJammer give up on More Bionics and transfered it to you?

Edit:Note I have a bionic stomach in the stockpile and the colonists normal stomach
« Last Edit: October 24, 2014, 08:00:39 AM by MisterLock »
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JuliaEllie

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Re: [MOD] (Alpha 7) Extended Surgery and Bionics V1.4
« Reply #39 on: October 24, 2014, 08:12:16 AM »

This is not even funny anymore...Fresh install,deleted all mods,redownloaded your mod and recipie nurse and guess what?
I just have these 2 active and I still can't atach back the colonists stomach/can't install bionic organs from More bionics.
Here's some screen to prove that I litelarly Have no other mods loaded other then this and recipie nurse.
 http://imgur.com/fS1AbZw
 http://imgur.com/zHbakjX

Also little question,You picked up ownership from Meow for extended surgery?Did GottJammer give up on More Bionics and transfered it to you?

Edit:Note I have a bionic stomach in the stockpile and the colonists normal stomach

The console screenshot shows me that you 1st didnt restart the game after changing the mods and 2nd didnt make a new world after using a mod which changes some world definitions like factions. It is HIGHLY recommended to restart the game after changing mods and by "HIGHLY recommended" I mean restart or it will break. This is due to the way the games DefDatabase works. After creating a world with mods that add stuff to the WORLD file like factions and then deactivate this mod you will get errors. 

MisterLock

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Re: [MOD] (Alpha 7) Extended Surgery and Bionics V1.4
« Reply #40 on: October 24, 2014, 08:26:45 AM »

Cut

The console screenshot shows me that you 1st didnt restart the game after changing the mods and 2nd didnt make a new world after using a mod which changes some world definitions like factions. It is HIGHLY recommended to restart the game after changing mods and by "HIGHLY recommended" I mean restart or it will break. This is due to the way the games DefDatabase works. After creating a world with mods that add stuff to the WORLD file like factions and then deactivate this mod you will get errors.

I did restart the game/create a new world.I've had bad experiences when fiddling with mod with trying to load the same world.So every time I try new combinations I try to make a new world.Pretty sure you just observed the missing files.Part of that was caused by me trying to use prepare carefully to load my colonists in older attempt(5 minutes before taking these screens),but they didn't get the hair from More Hair since I didn't install it.

Edit:Forgot to explain It,I did install prepare carefully because it was on the compatible list,So I thought it did not have that much impact on it,Guess it did?
Edit2:Wow...much skill...actually no...I feel somewhat greatfull,It's freaking working now,but just with these 2 mods...Not I have to go through the lenghty process of actually setting up what mods can be used and essentially find out which I am able to use for my colony
« Last Edit: October 24, 2014, 08:34:14 AM by MisterLock »
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JuliaEllie

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Re: [MOD] (Alpha 7) Extended Surgery and Bionics V1.4
« Reply #41 on: October 24, 2014, 08:59:06 AM »

Good to hear you solved the issue. Have fun playing :)

MisterLock

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Re: [MOD] (Alpha 7) Extended Surgery and Bionics V1.4
« Reply #42 on: October 24, 2014, 09:59:36 AM »

Good to hear you solved the issue. Have fun playing :)

Thanks for the help Julia.

Also this is for Min,The can't open Health Medical Tab bug was caused by Material Crops by Skullywag it appears,if you do have any time might want to check this out yourself and add it to the imcompatible mod lists
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Minus

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Re: [MOD] (Alpha 7) Extended Surgery and Bionics V1.4
« Reply #43 on: October 24, 2014, 11:07:04 AM »

I found no compatibility issues with the EdB interface mod and this one, might be a load order issue perhaps.
also, the surgery xp part doesn't seem to conflict with TTM either. =/
Been told that twice now. Weird, EdB didn't work when I tested it myself and I've had a lot of people turn it off to fix things. I just don't get this at all. Thankyou for doing this research! But I can't see true compatibility ever being a thing until the Recipe Nurse basically becomes part of the vanilla game. I get the feeling it's all 100% down to when the recipe nurse gets loaded as to weather your game will work or not.

Also this is for Min,The can't open Health Medical Tab bug was caused by Material Crops by Skullywag it appears,if you do have any time might want to check this out yourself and add it to the imcompatible mod lists
Gonna check it out shortly, thankyou!
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Mods: Extended Surgery and Bionics, Brain Surgery, Medical XP Balance

Virtualistik

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Download Troubles
« Reply #44 on: October 24, 2014, 11:22:04 AM »

You should probably add that you need to register an account to download the mod in the original post.  It took me longer than I would like to admit to figure out that you have to login to see the attachment.

Mod looks great though, I'm starting a new colony with this and Apothecarius right now.
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