Helpful info for publishing mods

Started by Evul, October 21, 2014, 09:18:03 PM

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Igabod

I took inspiration from the example you showed and made a modified version for my Xtra Plants mod thread. In the process I decided to create pictures with various words in Orange text. I wasn't happy with the orange that the forum color tags uses. Anyway, I figured I'd provide them here in case anybody wants to use these themselves and just don't feel like going to the trouble of actually making the pictures.








elStrages

Quote from: Igabod on December 30, 2014, 06:35:21 PM
I took inspiration from the example you showed and made a modified version for my Xtra Plants mod thread. In the process I decided to create pictures with various words in Orange text. I wasn't happy with the orange that the forum color tags uses. Anyway, I figured I'd provide them here in case anybody wants to use these themselves and just don't feel like going to the trouble of actually making the pictures.


are you saying save and re upload to add to your mod or can we use your imgur link
if the latter then post your code dude ;)

Igabod

Quote from: elStrages on January 12, 2015, 05:56:12 PM
are you saying save and re upload to add to your mod or can we use your imgur link
if the latter then post your code dude ;)

Do it however you like. If you want to use the imgur images directly then here they are.


[img]http://i.imgur.com/0ZHWXe8.png[/img]


[img]http://i.imgur.com/TdtCrpk.png[/img]


[img]http://i.imgur.com/aQrCtX8.png[/img]


[img]http://i.imgur.com/NjiNs6X.png[/img]


[img]http://i.imgur.com/kOWbZeR.png[/img]


[img]http://i.imgur.com/oz5e8oN.png[/img]



[img]http://i.imgur.com/GcoWTfx.png[/img]

yokai

I have a stupid question, how can i pin my pictures form my pc to the board??? I am new in such things  :-[

Igabod

Quote from: yokai on February 16, 2015, 04:29:08 PM
I have a stupid question, how can i pin my pictures form my pc to the board??? I am new in such things  :-[

Go to www.imgur.com and upload your pictures there. Then once they are uploaded, you will see a little box to the right with a bunch of different versions of links for it. The one you want is the BBC code link, it will look like

[img]http://i.imgur.com/0ZHWXe8.png[/img]

or something like that. You just copy that whole thing and paste it in to the box where you type.

yokai

Thank you very much Igabod, now i can write better boardposts  ;D

eberkain

I would like to request that the template in the first post gets an added section on compatibility, I, and I'm sure many others, would greatly appreciate a few words from the mod author on what exactly the mod changes and what is going to be compatible with or not compatible with.  Its very difficult to get a good idea if a mod will work with your other mods currently, and I see alot of posts in alot of different threads that simply say, "Will this work with X?"

Igabod

Quote from: eberkain on April 09, 2015, 02:20:06 PM
I would like to request that the template in the first post gets an added section on compatibility, I, and I'm sure many others, would greatly appreciate a few words from the mod author on what exactly the mod changes and what is going to be compatible with or not compatible with.  Its very difficult to get a good idea if a mod will work with your other mods currently, and I see alot of posts in alot of different threads that simply say, "Will this work with X?"

Almost all mods are compatible with everything except a few rare mods and any of the medical mods. Most of the modders are careful about that exact issue and will either make the mod so that it can't be incompatible with anything or there will already be a notification within the original post for that mod stating that it isn't compatible with such-and-such mod. A lot of what some people are calling compatibility issues are simply just mod order issues.

Alistaire

Quote from: Evul on October 21, 2014, 09:18:03 PM
Topic name:
Follow the community standard so it is easy to know when a mod is outdated or not.
The current community standard and recommended format is:
[AlphaVersion] (Tag) ModName (ModVersion) Possible quote, message or date.

Exsample names:
[A19] The rose mod (2.1.2a) Give it away!
[A19] RimWorld red carpet mod (Version 2)
[A19] Lockable door mod (v1.30) (2020-10-11)
[A19] New animal boomrat
[A19] (ADDON) New animal boomrat - Blue colour.
[A19] (TEXTURE) White rose - Red roses or white, I bring white.

Current supported tags:
MOD - Mod are a mod.. It changes or add material in the game or something else fantasy stops you.
Sub-MOD - A sub-mod is a modmod a mod on a mod.
TEXTURE - A pure texture replacement, nothing else.
MODPACK - A pack of mods and textures. Make sure you ask for permission befour making one.
MOD LINKS - An unofficial list of mods. (Please don't make more then one.)
*We will not stop you if you make a new one. As long as it is logical.

    This "community standard" is convoluted to the point where the examples don't follow the guidelines;

>> [A19] Lockable door mod (v1.30) (2020-10-11)
While []'s and ()'s are important in the "community standard"'s format, apparently date (without brackets) has to
be between brackets?


>> [A19] New animal boomrat
I'm not sure "New animal boomrat" is the mod's name, and I'm also not sure why it doesn't have a version.

>> [A19] (ADDON) New animal boomrat - Blue colour.
Once again no version. It has a (Tag) which is cool but it's not a "supported tag" so it's ultimately useless according
to the "community standard".


>> [A19] (TEXTURE) White rose - Red roses or white, I bring white.
Once again not a version, and THE ONLY EXAMPLE with a "supported tag".




    I get you're updating it, but the examples haven't followed the guidelines they're an example of for a while now.
Another thing is that the forum supports these small icons on forum posts, even though they really don't mean
anything at the moment. One might wonder if it's possible to add new icons to differentiate between (MOD) and
(Sub-MOD), (MOD LINKS) and (MODPACK).

RemingtonRyder

#24
Just so you know, to make it easier to search for mods which are Alpha 10 or 11, the moderation team is now enforcing use of square brackets around the short version of the game version it targets e.g. [A11]

This is per Evul's post here.

Note that searching will also locate individual posts which include the tag, so if you are maintaining a modlist which aren't all updated for the latest version, you can use it to distinguish them. Obviously though, topics with a tag in the title appear first in the search results.

Also, the [MOD] tag is not required any more and will be removed, it's the mods subforum after all. ;)

JerryBi

Maybe litle adjusting to forum engine will give big benefit?

For SMF exist nice addon that give sorting by TAGS.
Then you create thread - you select needed TAGS like

[A11][MOD] mod name [1.12][01.01.2015]

and someone other can simply choose gameversion and say only texture packs,
only them will be sorted out for comfortable view

Link to existing solution http://mods.simplemachines.org/index.php?mod=579

maculator

Adding the mod to the modlist should be mandatory. Coming back after some time and having to go through the whole forums to find your mods is a pain.

svc_bot

Since the newest version of the game is called Beta 18, should the new naming convention be something like [B18], or should we stick to the old convention [A18]? I see that people are using both, but I think it would be better if we decide to use one for consistency reasons.

Canute

B18 should be the correct one now.
Before today of the release it was called A18 unstable. Only today we non devs got notified that isn't Alpha anymore.
Thats why you see A18 and B18 tags.

RemingtonRyder

Speaking of B18, I can't wait for B19 to come around because on this forum the B and the 8 look really similar. :P