General Opinion Poll: Would you like RW to have a Room Saver Function?

Started by Ramsis, October 26, 2014, 09:56:12 AM

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Should RimWorld have a tool that lets you drag select rooms, save them, and then have the ability to drag and rebuild them?

Yes! I'd love to see a system where I can save my (ROOM), give it a name and description, and use it for my colonizing future games!
13 (68.4%)
No!
6 (31.6%)

Total Members Voted: 19

Ramsis

So my idea kind of runs alongside what some of the Sims games do and what some other Colony games have where you can select an area and have it more or less save a blueprint you can call on and just place in the map. I'm actually going to use Scix's picture as a perfect example:


As you can see his base is very standard in a "Space Colony" kind of way. He has his grand walls, he has pathways, he can his base literally sectioned off into separate buildings that all meet a certain goal. Now take his base and give him the option to draw boxes around buildings. He draws that box, the game has a tab that offers him a "SAVE BLUEPRINTS" button. He saves it as "Kitchen" because it's a nice building that has tables laid out perfectly with chairs that meet his needs and a place to cook and store food. He gives himself a description such as "Kitchen: (DETAILS PERTAINING TO DESIGN)," and then saves it. Now let's say that Scix decides a week later he wants to try a new colony in a different biome. He opens up his blueprints tab and selects his old design. It's a kitchen, a very basic kitchen. In the details he can see what materials he's going to need to build it, how many pieces of what structure went into it, etc. He plants it, and sure enough his colonists go to town building what they can.

So here is where my logic is coming from:
I don't know about you fine friends, but personally I find myself playing RimWorld the same way every time in terms of building. I know my style and I like sticking to it. With a tool like this I can save prefab ideas and go to them later. If I want to build a small creche to keep my crops in, I have it saved and can load it. Do I have a shack where I keep my weapons handy? Let's just pull that from my saved blueprints. Etc etc.

I want to see what the general opinion towards this would be before I flesh out an actual post with designs and artwork to put in the suggestions board. If this seems like a dumb idea I'll save myself the effort but if it gets enough of a following then I'll dedicate a few hours to trying my hand at getting it the attention it deserves.
Ugh... I have SO MANY MESSES TO CLEAN UP. Oh also I slap people around who work on mods <3

"Back off man, I'm a scientist."
- Egon Stetmann


Awoo~

christhekiller

Meh

In general I like to build buildings up. I don't like building a building completely in one go, especially early on. If I have a kitchen it'll often start out with just one cook stove and one table with chairs and expand as I gather more resources and colonists and my need for a larger kitchen arises.

Also I like changing up ideas. I'm completely opposite you in that I like to explore new ways of doing things, new building designs, the whole nine yards.

It's not that I'm against the idea, I just probably wouldn't put much use into it

Ramsis

Quote from: christhekiller on October 26, 2014, 10:07:55 AM
Meh

In general I like to build buildings up. I don't like building a building completely in one go, especially early on. If I have a kitchen it'll often start out with just one cook stove and one table with chairs and expand as I gather more resources and colonists and my need for a larger kitchen arises.

Also I like changing up ideas. I'm completely opposite you in that I like to explore new ways of doing things, new building designs, the whole nine yards.

It's not that I'm against the idea, I just probably wouldn't put much use into it

Hey friend that's completely fair and I respect your view on an addition such as that. You're the prime type of person I'm happy to hear from in this community; the person who doesn't agree and actually speaks up about it.
Ugh... I have SO MANY MESSES TO CLEAN UP. Oh also I slap people around who work on mods <3

"Back off man, I'm a scientist."
- Egon Stetmann


Awoo~

Timber

I think it would be a nice time saver. I often use same efficient patterns for some zones or "rooms" as you call them. Question is - how hard would this be to implement?
I ask not for a lighter burden but for broader shoulders. -Atlas

christhekiller

Quote from: Ramsis on October 26, 2014, 10:11:18 AM
Quote from: christhekiller on October 26, 2014, 10:07:55 AM
Meh

In general I like to build buildings up. I don't like building a building completely in one go, especially early on. If I have a kitchen it'll often start out with just one cook stove and one table with chairs and expand as I gather more resources and colonists and my need for a larger kitchen arises.

Also I like changing up ideas. I'm completely opposite you in that I like to explore new ways of doing things, new building designs, the whole nine yards.

It's not that I'm against the idea, I just probably wouldn't put much use into it

Hey friend that's completely fair and I respect your view on an addition such as that. You're the prime type of person I'm happy to hear from in this community; the person who doesn't agree and actually speaks up about it.

I think it'd like it better if it saved just a planning version of the building. So if one decided to use the save feature it would place a planned version of the building instead of the building itself

JonoRig

I personally like the idea of a clone room style feature, where you have to build the room once in the game, and then can copy and paste it :)

Wex

Your colony looks like preplanned. Mine looks like a cancer growth. I don't pre plan. And I end up with a maze. Great urban fighting!
"You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant."
    Harlan Ellison

NoImageAvailable

While I am using quite a bit of standardized design myself I think it is not enough to justify the likely development effort this feature would require. I'd rather see that dev time invested into things with more tangible gameplay effects.
"The power of friendship destroyed the jellyfish."

Coenmcj

Quote from: christhekiller on October 26, 2014, 10:54:57 AM
Quote from: Ramsis on October 26, 2014, 10:11:18 AM
Quote from: christhekiller on October 26, 2014, 10:07:55 AM
Meh

In general I like to build buildings up. I don't like building a building completely in one go, especially early on. If I have a kitchen it'll often start out with just one cook stove and one table with chairs and expand as I gather more resources and colonists and my need for a larger kitchen arises.

Also I like changing up ideas. I'm completely opposite you in that I like to explore new ways of doing things, new building designs, the whole nine yards.

It's not that I'm against the idea, I just probably wouldn't put much use into it

Hey friend that's completely fair and I respect your view on an addition such as that. You're the prime type of person I'm happy to hear from in this community; the person who doesn't agree and actually speaks up about it.

I think it'd like it better if it saved just a planning version of the building. So if one decided to use the save feature it would place a planned version of the building instead of the building itself
I Think that's how it would work if it was implemented, otherwise there would be some dodgyness involved, considering that each piece is a separate structure.
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