New Graphics For The Game

Started by jabbamonkey, October 26, 2014, 02:38:21 PM

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jabbamonkey

Here are all the graphics that I've created for the CORE game thus far ... you can view them below, and download them individually ... or just use the attached zip file which contains them ALL:

DOWNLOAD MY
CORE GRAPHICS

http://www.amazingdg.com/clients/rimworld/_Core_Alpha9.zip
The zip file retains the directory structure of the Mods/Core folder ... and ONLY contains textures. Note: The research bench requires one of the DEF files to be changed, in order to allow for masking (see below for instructions).

I'll try and keep these graphics and zip file updated as things are changed in the game. I'm also going to paste graphics for mods I've done below this post...

Place the following images in:
Core/Textures/Things/Building/Misc/

 

Place the following images in:
Core/Textures/Things/Building/Production/
(note: The research bench needs to add some code in order to get the mask to show up. You can get instructions on this post: https://ludeon.com/forums/index.php?topic=7334.msg73365#msg73365)





Place the following images in:
Core/Textures/Things/Item/Meal/



Place the following images in:
Core/Textures/Things/Item/Resource/

*      *     
* These are graphics that don't exist in the game, but I created as extras (feel free to use in your own mods)

Place the following images in:
Core/Textures/Things/Item/Resource/MeatFoodRaw/

      

Place the following images in:
Core/Textures/Things/Item/Resource/PlantFoodRaw/

      

Place the following images in:
Core/Textures/Things/Special/



Place the following images in:
Core/Textures/Things/Pawn/Animal/







Place the following images in:
Core/Textures/Things/Pawn/Effects/

   

Place the following images in:
The following are image for how clothing looks sitting on the map (not worn)
Core/Textures/Things/Pawn/Humanoid/Apparel/Duster/
Core/Textures/Things/Pawn/Humanoid/Apparel/Jacket/
Core/Textures/Things/Pawn/Humanoid/Apparel/ShirtBasic/
Core/Textures/Things/Pawn/Humanoid/Apparel/ShirtButton/
Core/Textures/Things/Pawn/Humanoid/Apparel/TribalA/
Core/Textures/Things/Pawn/Humanoid/Apparel/Various/
Core/Textures/Things/Pawn/Humanoid/Apparel/VestPlate/



MOD STEEL ROCK SLAG

I created a mod that replaces the steel, rock chunks and slag metal in the game (and adds more variety). Mod - Steel Rock Slag

           

           

           


RETEXTURING OF MOD
APOTHECARIUS

I created some new textures for the mod Apothecarius

You can view the textures here: View the Textures<<<

You can download all the textures here:
>>> DOWNLOAD ZIP FILE <<<



RETEXTURING OF MOD
EXTENDED SURGERY AND BIONICS

I created some new textures for the mod Extended Surgery and Bionics

No full zip download for this one (there aren't alot of them).
You can view the textures here:View the Textures



RETEXTURING OF 
USER INTERFACE

I've created some new user interface icons - for most of the menu buttons.

You can view the textures here: View the Textures

You can download all the textures here:
>>> DOWNLOAD ZIP FILE <<<

Ptolisgoodguy

Fantastic Designs I must say.
I think these plus weapon reskins would make HD Rimworld a reality.
I hear the voices... They are telling me to do terrible things... Sounds Fun!

skullywag

That human meat.....is making me hungry....looks like pork belly....
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Sir

Absolutely ravishing designs, I'd love to play RimWorld with this kind of look. Although I am actually a fan of its current aesthetics.
Check out my Suggestions!
Pt. 1 & Pt. 2

Shinzy

Quote from: skullywag on October 26, 2014, 04:12:54 PM
That human meat.....is making me hungry....looks like pork belly....
"Skullywag was taught that eating human meat is wrong and horrible. But one time, long ago, he tried it... and he liked it."

The squirrel really does it for me! those ears, the best thing ever ;D
If you want any feedback I can tell you the Terminator hand on the machining table is really bugging me, it's just somehow too 'crowded' compared to everything else
everything else being so nice and sharp and clear, you know?
And I'm slightly annoyed you decided to give the comms console blue screens instead of green but..  :-X *ahem*

(love almost all of these!) <-The very core of this message, everything else can be ignored

jabbamonkey

Here is a machinging table with no terminator arm (and yes, that actually was an arm from terminator):


And a console with green screens:

Shinzy

Quote from: jabbamonkey on October 26, 2014, 05:44:28 PM
Here is a machinging table with no terminator arm (and yes, that actually was an arm from terminator):

And a console with green screens:

Jabba the monkeeey kootchikootchikooo!
Will have to do some changes to vanilla textures tomorrow I feel =P

Jstank

I am excited for Minecraft like texture packs
The road to hell is paved with good intentions.

             - Bernard of Clairvaux


Timber

Squirrels don't look like dildos any more. Success!

On topic though: is there an easy way to find out exactly what the names of the default textures are?
I ask not for a lighter burden but for broader shoulders. -Atlas

skullywag

Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

JuliaEllie

or the assets file or the Textures.zip which tynan uploaded here

skullywag

when its up to date, eh Tynan *nudge* *nudge* :D
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Timber

Quote from: JuliaEllie on October 27, 2014, 07:38:49 PM
or the assets file or the Textures.zip which tynan uploaded here

Thanks a lot man, I was just looking for that.
I ask not for a lighter burden but for broader shoulders. -Atlas

StorymasterQ

This needs a pack download link so I can get them all in one go :D
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here